type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr; }; [[group(0), binding(0)]] var x_6 : buf0; var x_GLF_color : vec4; fn main_1() { var a : i32; var b : i32; var c : i32; var x_65 : bool; var x_66_phi : bool; let x_29 : i32 = x_6.x_GLF_uniform_int_values[0]; a = x_29; let x_31 : i32 = x_6.x_GLF_uniform_int_values[1]; b = x_31; let x_33 : i32 = x_6.x_GLF_uniform_int_values[2]; c = x_33; loop { let x_38 : i32 = a; let x_39 : i32 = b; if ((x_38 < x_39)) { } else { break; } let x_42 : i32 = a; a = (x_42 + 1); let x_44 : i32 = c; let x_46 : i32 = x_6.x_GLF_uniform_int_values[2]; if ((x_44 == x_46)) { let x_52 : i32 = x_6.x_GLF_uniform_int_values[3]; let x_53 : i32 = c; c = (x_53 * x_52); } else { if (true) { continue; } } } let x_57 : i32 = a; let x_58 : i32 = b; let x_59 : bool = (x_57 == x_58); x_66_phi = x_59; if (x_59) { let x_62 : i32 = c; let x_64 : i32 = x_6.x_GLF_uniform_int_values[3]; x_65 = (x_62 == x_64); x_66_phi = x_65; } let x_66 : bool = x_66_phi; if (x_66) { let x_71 : i32 = x_6.x_GLF_uniform_int_values[2]; let x_74 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_77 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_80 : i32 = x_6.x_GLF_uniform_int_values[2]; x_GLF_color = vec4(f32(x_71), f32(x_74), f32(x_77), f32(x_80)); } else { let x_84 : i32 = x_6.x_GLF_uniform_int_values[0]; let x_85 : f32 = f32(x_84); x_GLF_color = vec4(x_85, x_85, x_85, x_85); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }