#include using namespace metal; struct buf0 { /* 0x0000 */ int three; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_7, thread float4* const tint_symbol_4) { int a = 0; int i = 0; a = 0; i = 0; while (true) { int const x_31 = i; int const x_33 = x_7.three; if ((x_31 < (7 + x_33))) { } else { break; } int const x_37 = i; switch(x_37) { case 7: case 8: { int const x_40 = a; a = (x_40 + 1); break; } default: { break; } } { int const x_42 = i; i = (x_42 + 1); } } int const x_44 = a; if ((x_44 == 2)) { *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { *(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_7, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }