cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[5]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int a = 0; int b = 0; int c = 0; bool x_76 = false; bool x_83 = false; bool x_77_phi = false; bool x_84_phi = false; const uint scalar_offset = ((16u * uint(0))) / 4; const int x_31 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); a = x_31; const int x_33 = asint(x_6[2].x); b = x_33; c = 1; while (true) { const int x_38 = b; const int x_40 = asint(x_6[4].x); if (((x_38 < x_40) & (a < 10))) { } else { break; } if ((c > 5)) { break; } a = (a + 1); c = (c + 1); b = (b + 1); } while (true) { const int x_60 = a; const int x_62 = asint(x_6[1].x); if ((x_60 < x_62)) { } else { break; } { a = (a + 1); } } const int x_67 = a; const int x_69 = asint(x_6[1].x); const bool x_70 = (x_67 == x_69); x_77_phi = x_70; if (x_70) { const int x_73 = b; const int x_75 = asint(x_6[3].x); x_76 = (x_73 == x_75); x_77_phi = x_76; } const bool x_77 = x_77_phi; x_84_phi = x_77; if (x_77) { const int x_80 = c; const int x_82 = asint(x_6[3].x); x_83 = (x_80 == x_82); x_84_phi = x_83; } if (x_84_phi) { const int x_89 = asint(x_6[2].x); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_92 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_95 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); const int x_98 = asint(x_6[2].x); x_GLF_color = float4(float(x_89), float(x_92), float(x_95), float(x_98)); } else { const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_102 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]); const float x_103 = float(x_102); x_GLF_color = float4(x_103, x_103, x_103, x_103); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }