#include using namespace metal; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_2 { float4 x_GLF_color_1 [[color(0)]]; }; float func_(thread float4* const tint_symbol_5) { float x = 0.0f; x = 2.0f; float const x_35 = (*(tint_symbol_5)).x; if ((x_35 == 12.0f)) { float const x_40 = (*(tint_symbol_5)).y; if ((x_40 == 13.0f)) { float const x_44 = x; x = (x_44 + 1.0f); } float const x_46 = x; return x_46; } return 1.0f; } void main_1(thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) { if (false) { float const x_31 = func_(tint_symbol_6); *(tint_symbol_7) = float4(x_31, x_31, x_31, x_31); } else { *(tint_symbol_7) = float4(1.0f, 0.0f, 0.0f, 1.0f); } return; } fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]]) { thread float4 tint_symbol_8 = 0.0f; thread float4 tint_symbol_9 = 0.0f; tint_symbol_8 = gl_FragCoord_param; main_1(&(tint_symbol_8), &(tint_symbol_9)); main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_9}; tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; return tint_symbol_4; }