#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[3]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[1]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values; }; struct tint_array_wrapper_2 { int arr[2]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_2 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf1& x_7, constant buf0& x_11, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { int i = 0; tint_array_wrapper_2 arr = {}; int a = 0; int const x_40 = x_7.x_GLF_uniform_int_values.arr[0].el; i = x_40; while (true) { int const x_45 = i; int const x_47 = x_7.x_GLF_uniform_int_values.arr[2].el; if ((x_45 < x_47)) { } else { break; } int const x_50 = i; int const x_52 = x_7.x_GLF_uniform_int_values.arr[0].el; arr.arr[x_50] = x_52; { int const x_54 = i; i = (x_54 + 1); } } a = -1; float const x_57 = (*(tint_symbol_5)).y; float const x_59 = x_11.x_GLF_uniform_float_values.arr[0].el; if (!((x_57 < x_59))) { int const x_64 = a; int const x_65 = (x_64 + 1); a = x_65; int const x_67 = x_7.x_GLF_uniform_int_values.arr[1].el; arr.arr[x_65] = x_67; } int const x_69 = a; int const x_70 = (x_69 + 1); a = x_70; int const x_72 = x_7.x_GLF_uniform_int_values.arr[2].el; arr.arr[x_70] = x_72; int const x_75 = x_7.x_GLF_uniform_int_values.arr[0].el; int const x_77 = arr.arr[x_75]; int const x_79 = x_7.x_GLF_uniform_int_values.arr[1].el; if ((x_77 == x_79)) { int const x_84 = a; int const x_87 = x_7.x_GLF_uniform_int_values.arr[0].el; int const x_90 = x_7.x_GLF_uniform_int_values.arr[0].el; int const x_92 = a; *(tint_symbol_6) = float4(float(x_84), float(x_87), float(x_90), float(x_92)); } else { int const x_96 = x_7.x_GLF_uniform_int_values.arr[0].el; float const x_97 = float(x_96); *(tint_symbol_6) = float4(x_97, x_97, x_97, x_97); } return; } fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf1& x_7 [[buffer(1)]], constant buf0& x_11 [[buffer(0)]]) { thread float4 tint_symbol_7 = 0.0f; thread float4 tint_symbol_8 = 0.0f; tint_symbol_7 = gl_FragCoord_param; main_1(x_7, x_11, &(tint_symbol_7), &(tint_symbol_8)); main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8}; tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; return tint_symbol_4; }