#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[3]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[1]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf1& x_6, constant buf0& x_10, thread float4* const tint_symbol_4) { int a = 0; int i = 0; float b = 0.0f; int const x_34 = x_6.x_GLF_uniform_int_values.arr[1].el; a = x_34; int const x_35 = a; a = (x_35 + 1); int const x_38 = x_6.x_GLF_uniform_int_values.arr[1].el; i = x_38; while (true) { int const x_43 = i; int const x_45 = x_6.x_GLF_uniform_int_values.arr[0].el; if ((x_43 < x_45)) { } else { break; } int const x_48 = i; int const x_50 = a; b = ldexp(float(x_48), -(x_50)); { int const x_53 = i; i = (x_53 + 1); } } float const x_55 = b; float const x_57 = x_10.x_GLF_uniform_float_values.arr[0].el; if ((x_55 == x_57)) { int const x_63 = x_6.x_GLF_uniform_int_values.arr[2].el; int const x_66 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_69 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_72 = x_6.x_GLF_uniform_int_values.arr[2].el; *(tint_symbol_4) = float4(float(x_63), float(x_66), float(x_69), float(x_72)); } else { float const x_75 = b; *(tint_symbol_4) = float4(x_75, x_75, x_75, x_75); } return; } fragment tint_symbol_1 tint_symbol(constant buf1& x_6 [[buffer(1)]], constant buf0& x_10 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_6, x_10, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }