#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[5]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) { int count0 = 0; int count1 = 0; int i = 0; int const x_29 = x_6.x_GLF_uniform_int_values.arr[2].el; count0 = x_29; int const x_31 = x_6.x_GLF_uniform_int_values.arr[2].el; count1 = x_31; int const x_33 = x_6.x_GLF_uniform_int_values.arr[2].el; i = x_33; while (true) { int const x_38 = i; int const x_40 = x_6.x_GLF_uniform_int_values.arr[4].el; if ((x_38 < x_40)) { } else { break; } int const x_43 = i; switch(x_43) { case 0: case 1: { int const x_47 = count0; count0 = (x_47 + 1); /* fallthrough */ } case 2: case 3: { int const x_49 = count1; count1 = (x_49 + 1); break; } default: { break; } } { int const x_51 = i; i = (x_51 + 1); } } int const x_53 = count1; int const x_55 = x_6.x_GLF_uniform_int_values.arr[0].el; if ((x_53 == x_55)) { int const x_61 = x_6.x_GLF_uniform_int_values.arr[3].el; int const x_64 = x_6.x_GLF_uniform_int_values.arr[2].el; int const x_67 = x_6.x_GLF_uniform_int_values.arr[2].el; int const x_70 = x_6.x_GLF_uniform_int_values.arr[3].el; *(tint_symbol_4) = float4(float(x_61), float(x_64), float(x_67), float(x_70)); } else { int const x_74 = x_6.x_GLF_uniform_int_values.arr[2].el; float const x_75 = float(x_74); *(tint_symbol_4) = float4(x_75, x_75, x_75, x_75); } int const x_77 = count0; int const x_79 = x_6.x_GLF_uniform_int_values.arr[1].el; if ((x_77 != x_79)) { int const x_84 = x_6.x_GLF_uniform_int_values.arr[2].el; float const x_85 = float(x_84); *(tint_symbol_4) = float4(x_85, x_85, x_85, x_85); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_6, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }