#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[3]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[2]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_2 { float4 x_GLF_color_1 [[color(0)]]; }; float f1_f1_(constant buf0& x_9, thread float* const a, thread float4* const tint_symbol_5) { int b = 0; float c = 0.0f; b = 8; float const x_71 = (*(tint_symbol_5)).y; float const x_73 = x_9.x_GLF_uniform_float_values.arr[0].el; if ((x_71 >= x_73)) { int const x_77 = b; b = (x_77 + 1); int const x_79 = b; b = (x_79 + 1); } float const x_81 = *(a); float const x_83 = x_9.x_GLF_uniform_float_values.arr[1].el; if ((x_81 < x_83)) { float const x_88 = x_9.x_GLF_uniform_float_values.arr[1].el; return x_88; } int const x_89 = b; c = float(clamp(x_89, 0, 2)); float const x_92 = c; return x_92; } void main_1(constant buf0& x_9, constant buf1& x_14, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) { float a_1 = 0.0f; float param = 0.0f; float const x_43 = x_9.x_GLF_uniform_float_values.arr[1].el; param = x_43; float const x_44 = f1_f1_(x_9, &(param), tint_symbol_6); a_1 = x_44; float const x_45 = a_1; float const x_47 = x_9.x_GLF_uniform_float_values.arr[2].el; if ((x_45 == x_47)) { int const x_53 = x_14.x_GLF_uniform_int_values.arr[1].el; int const x_56 = x_14.x_GLF_uniform_int_values.arr[0].el; int const x_59 = x_14.x_GLF_uniform_int_values.arr[0].el; int const x_62 = x_14.x_GLF_uniform_int_values.arr[1].el; *(tint_symbol_7) = float4(float(x_53), float(x_56), float(x_59), float(x_62)); } else { int const x_66 = x_14.x_GLF_uniform_int_values.arr[0].el; float const x_67 = float(x_66); *(tint_symbol_7) = float4(x_67, x_67, x_67, x_67); } return; } fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_9 [[buffer(0)]], constant buf1& x_14 [[buffer(1)]]) { thread float4 tint_symbol_8 = 0.0f; thread float4 tint_symbol_9 = 0.0f; tint_symbol_8 = gl_FragCoord_param; main_1(x_9, x_14, &(tint_symbol_8), &(tint_symbol_9)); main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_9}; tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; return tint_symbol_4; }