cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[2]; }; cbuffer cbuffer_x_8 : register(b1, space0) { uint4 x_8[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float a = 0.0f; const uint scalar_offset = ((16u * uint(0))) / 4; const int x_31 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); const int x_34 = asint(x_6[1].x); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_38 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); a = float2(float(x_31), float(x_34))[(x_38 | 1)]; const float x_41 = a; const uint scalar_offset_2 = ((16u * uint(0))) / 4; const float x_43 = asfloat(x_8[scalar_offset_2 / 4][scalar_offset_2 % 4]); if ((x_41 == x_43)) { const float x_48 = a; const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_50 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]); const uint scalar_offset_4 = ((16u * uint(0))) / 4; const int x_53 = asint(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]); x_GLF_color = float4(x_48, float(x_50), float(x_53), a); } else { const float x_57 = a; x_GLF_color = float4(x_57, x_57, x_57, x_57); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }