struct S { data : i32; }; [[block]] struct buf1 { v1 : vec2; }; type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr; }; [[group(0), binding(1)]] var x_8 : buf1; [[group(0), binding(0)]] var x_10 : buf0; var x_GLF_color : vec4; fn func_struct_S_i11_(s : ptr) { let x_166 : f32 = x_8.v1.x; let x_168 : f32 = x_8.v1.y; if ((x_166 > x_168)) { return; } let x_173 : i32 = x_10.x_GLF_uniform_int_values[0]; (*(s)).data = x_173; return; } fn main_1() { var i : i32; var arr : array; var i_1 : i32; var param : S; var j : i32; var x_132 : bool; var x_142 : bool; var x_133_phi : bool; var x_143_phi : bool; let x_46 : i32 = x_10.x_GLF_uniform_int_values[2]; i = x_46; loop { let x_51 : i32 = i; let x_53 : i32 = x_10.x_GLF_uniform_int_values[0]; if ((x_51 < x_53)) { } else { break; } let x_56 : i32 = i; let x_57 : i32 = i; arr[x_56].data = x_57; continuing { let x_59 : i32 = i; i = (x_59 + 1); } } let x_62 : i32 = x_10.x_GLF_uniform_int_values[2]; i_1 = x_62; loop { let x_67 : i32 = i_1; let x_69 : i32 = x_10.x_GLF_uniform_int_values[0]; if ((x_67 < x_69)) { } else { break; } let x_73 : f32 = x_8.v1.x; let x_75 : f32 = x_8.v1.y; if ((x_73 > x_75)) { break; } let x_79 : i32 = i_1; let x_81 : i32 = arr[x_79].data; let x_83 : i32 = x_10.x_GLF_uniform_int_values[3]; if ((x_81 == x_83)) { let x_88 : i32 = i_1; let x_90 : S = arr[x_88]; param = x_90; func_struct_S_i11_(&(param)); let x_92 : S = param; arr[x_88] = x_92; } else { let x_95 : i32 = x_10.x_GLF_uniform_int_values[2]; j = x_95; loop { let x_100 : i32 = j; let x_102 : i32 = x_10.x_GLF_uniform_int_values[0]; if ((x_100 < x_102)) { } else { break; } let x_105 : i32 = j; let x_107 : i32 = arr[x_105].data; let x_109 : i32 = x_10.x_GLF_uniform_int_values[4]; if ((x_107 > x_109)) { discard; } continuing { let x_113 : i32 = j; j = (x_113 + 1); } } } continuing { let x_115 : i32 = i_1; i_1 = (x_115 + 1); } } let x_118 : i32 = x_10.x_GLF_uniform_int_values[2]; let x_120 : i32 = arr[x_118].data; let x_122 : i32 = x_10.x_GLF_uniform_int_values[2]; let x_123 : bool = (x_120 == x_122); x_133_phi = x_123; if (x_123) { let x_127 : i32 = x_10.x_GLF_uniform_int_values[3]; let x_129 : i32 = arr[x_127].data; let x_131 : i32 = x_10.x_GLF_uniform_int_values[0]; x_132 = (x_129 == x_131); x_133_phi = x_132; } let x_133 : bool = x_133_phi; x_143_phi = x_133; if (x_133) { let x_137 : i32 = x_10.x_GLF_uniform_int_values[1]; let x_139 : i32 = arr[x_137].data; let x_141 : i32 = x_10.x_GLF_uniform_int_values[1]; x_142 = (x_139 == x_141); x_143_phi = x_142; } let x_143 : bool = x_143_phi; if (x_143) { let x_148 : i32 = x_10.x_GLF_uniform_int_values[3]; let x_151 : i32 = x_10.x_GLF_uniform_int_values[2]; let x_154 : i32 = x_10.x_GLF_uniform_int_values[2]; let x_157 : i32 = x_10.x_GLF_uniform_int_values[3]; x_GLF_color = vec4(f32(x_148), f32(x_151), f32(x_154), f32(x_157)); } else { let x_161 : i32 = x_10.x_GLF_uniform_int_values[2]; let x_162 : f32 = f32(x_161); x_GLF_color = vec4(x_162, x_162, x_162, x_162); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }