type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_float_values : Arr; }; type Arr_1 = [[stride(16)]] array; [[block]] struct buf1 { x_GLF_uniform_int_values : Arr_1; }; [[group(0), binding(0)]] var x_6 : buf0; [[group(0), binding(1)]] var x_8 : buf1; var x_GLF_color : vec4; fn main_1() { var v1 : vec2; let x_35 : f32 = x_6.x_GLF_uniform_float_values[0]; v1 = vec2(x_35, x_35); let x_38 : i32 = x_8.x_GLF_uniform_int_values[0]; let x_40 : f32 = v1.y; v1[x_38] = ldexp(x_40, -256); let x_43 : vec2 = v1; if ((((x_43 * mat2x2(vec2(x_35, 0.0), vec2(0.0, x_35)))).x == x_35)) { let x_53 : f32 = f32(x_38); let x_55 : i32 = x_8.x_GLF_uniform_int_values[1]; let x_56 : f32 = f32(x_55); x_GLF_color = vec4(x_53, x_56, x_56, x_53); } else { let x_59 : i32 = x_8.x_GLF_uniform_int_values[1]; let x_60 : f32 = f32(x_59); x_GLF_color = vec4(x_60, x_60, x_60, x_60); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }