#include using namespace metal; struct tint_array_wrapper { float3 arr[2]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; float3 func_() { float2 v = 0.0f; int i = 0; int k = 0; v = float2(1.0f, 1.0f); i = 0; k = 0; while (true) { int const x_79 = k; if ((x_79 < 2)) { } else { break; } float const x_83 = v.y; if (((x_83 + 1.0f) > 4.0f)) { break; } v.y = 1.0f; int const x_89 = i; i = (x_89 + 1); { int const x_91 = k; k = (x_91 + 1); } } int const x_93 = i; if ((x_93 < 10)) { return float3(1.0f, 0.0f, 0.0f); } else { return float3(0.0f, 0.0f, 1.0f); } return float3(0.0f, 0.0f, 0.0f); } void main_1(thread float4* const tint_symbol_4) { int j = 0; tint_array_wrapper data = {}; int j_1 = 0; j = 0; while (true) { int const x_46 = j; if ((x_46 < 1)) { } else { break; } int const x_49 = j; float3 const x_50 = func_(); data.arr[x_49] = x_50; { int const x_52 = j; j = (x_52 + 1); } } j_1 = 0; while (true) { int const x_58 = j_1; if ((x_58 < 1)) { } else { break; } int const x_61 = j_1; float3 const x_64 = func_(); data.arr[((4 * x_61) + 1)] = x_64; { int const x_66 = j_1; j_1 = (x_66 + 1); } } float3 const x_69 = data.arr[0]; *(tint_symbol_4) = float4(x_69.x, x_69.y, x_69.z, 1.0f); return; } fragment tint_symbol_1 tint_symbol() { thread float4 tint_symbol_5 = 0.0f; main_1(&(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }