#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[3]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[3]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_7, constant buf1& x_10, thread int* const tint_symbol_4, thread float4* const tint_symbol_5) { float f = 0.0f; int i = 0; *(tint_symbol_4) = 0; float const x_36 = x_7.x_GLF_uniform_float_values.arr[1].el; f = x_36; int const x_38 = x_10.x_GLF_uniform_int_values.arr[1].el; i = x_38; while (true) { int const x_43 = i; int const x_45 = x_10.x_GLF_uniform_int_values.arr[2].el; if ((x_43 < x_45)) { } else { break; } float const x_48 = f; float const x_50 = x_7.x_GLF_uniform_float_values.arr[1].el; if ((x_48 > x_50)) { } f = 1.0f; float const x_55 = x_7.x_GLF_uniform_float_values.arr[2].el; float const x_56 = f; int const x_59 = i; f = ((1.0f - clamp(x_55, 1.0f, x_56)) + float(x_59)); { int const x_62 = i; i = (x_62 + 1); } } float const x_64 = f; float const x_66 = x_7.x_GLF_uniform_float_values.arr[0].el; if ((x_64 == x_66)) { int const x_72 = x_10.x_GLF_uniform_int_values.arr[0].el; int const x_75 = x_10.x_GLF_uniform_int_values.arr[1].el; int const x_78 = x_10.x_GLF_uniform_int_values.arr[1].el; int const x_81 = x_10.x_GLF_uniform_int_values.arr[0].el; *(tint_symbol_5) = float4(float(x_72), float(x_75), float(x_78), float(x_81)); } else { int const x_85 = x_10.x_GLF_uniform_int_values.arr[1].el; float const x_86 = float(x_85); *(tint_symbol_5) = float4(x_86, x_86, x_86, x_86); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]], constant buf1& x_10 [[buffer(1)]]) { thread int tint_symbol_6 = 0; thread float4 tint_symbol_7 = 0.0f; main_1(x_7, x_10, &(tint_symbol_6), &(tint_symbol_7)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_7}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }