#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[4]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) { int a = 0; int i = 0; int const x_27 = x_6.x_GLF_uniform_int_values.arr[3].el; a = x_27; i = 0; while (true) { int const x_32 = i; if ((x_32 < 3)) { } else { break; } int const x_35 = i; int const x_37 = x_6.x_GLF_uniform_int_values.arr[1].el; if ((x_35 == x_37)) { int const x_42 = a; a = (x_42 + 1); } else { int const x_44 = a; int const x_45 = i; a = (x_44 / x_45); } { int const x_47 = i; i = (x_47 + 1); } } int const x_49 = a; int const x_51 = x_6.x_GLF_uniform_int_values.arr[2].el; if ((x_49 == x_51)) { int const x_57 = x_6.x_GLF_uniform_int_values.arr[0].el; int const x_60 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_63 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_66 = x_6.x_GLF_uniform_int_values.arr[0].el; *(tint_symbol_4) = float4(float(x_57), float(x_60), float(x_63), float(x_66)); } else { int const x_70 = x_6.x_GLF_uniform_int_values.arr[1].el; float const x_71 = float(x_70); *(tint_symbol_4) = float4(x_71, x_71, x_71, x_71); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_6, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }