struct S { int a; int b; int c; }; cbuffer cbuffer_x_10 : register(b0, space0) { uint4 x_10[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int x_43 = 0; bool x_44 = false; S arr[2] = (S[2])0; S param = (S)0; int param_1 = 0; while (true) { int x_50 = 0; x_50 = asint(x_10[0].x); arr[x_50].a = 2; const int x_53 = arr[1].a; if ((x_53 < 1)) { x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); x_44 = true; break; } else { const S x_60 = arr[1]; param = x_60; param_1 = (2 + asint(x_50)); const int x_61 = param_1; S x_64_1 = param; x_64_1.a = x_61; param = x_64_1; if ((param.a == 2)) { S x_71_1 = param; x_71_1.a = 9; param = x_71_1; } const int x_72 = param_1; S x_76_1 = param; x_76_1.b = (x_72 + 1); param = x_76_1; const int x_77 = param_1; S x_81_1 = param; x_81_1.c = (x_77 + 2); param = x_81_1; if ((param.b == 2)) { S x_88_1 = param; x_88_1.b = 7; param = x_88_1; } x_43 = ((param.a + param.b) + param.c); if ((x_43 == 12)) { x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); } } x_44 = true; break; } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; } int func_struct_S_i1_i1_i11_i1_(inout S s, inout int x) { const int x_103 = x; s.a = x_103; const int x_105 = s.a; if ((x_105 == 2)) { s.a = 9; } const int x_109 = x; s.b = (x_109 + 1); const int x_112 = x; s.c = (x_112 + 2); const int x_115 = s.b; if ((x_115 == 2)) { s.b = 7; } const int x_119 = s.a; const int x_120 = s.b; const int x_122 = s.c; return ((x_119 + x_120) + x_122); }