cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[19]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int A[17] = (int[17])0; int ref[17] = (int[17])0; int a = 0; int i = 0; bool ok = false; int i_1 = 0; const int x_52 = asint(x_6[2].x); const int x_54 = asint(x_6[2].x); const int x_56 = asint(x_6[2].x); const int x_58 = asint(x_6[2].x); const int x_60 = asint(x_6[2].x); const int x_62 = asint(x_6[2].x); const int x_64 = asint(x_6[2].x); const int x_66 = asint(x_6[2].x); const int x_68 = asint(x_6[2].x); const int x_70 = asint(x_6[2].x); const int x_72 = asint(x_6[2].x); const int x_74 = asint(x_6[2].x); const int x_76 = asint(x_6[2].x); const int x_78 = asint(x_6[2].x); const int x_80 = asint(x_6[2].x); const int x_82 = asint(x_6[2].x); const int x_84 = asint(x_6[2].x); const int tint_symbol_3[17] = {x_52, x_54, x_56, x_58, x_60, x_62, x_64, x_66, x_68, x_70, x_72, x_74, x_76, x_78, x_80, x_82, x_84}; A = tint_symbol_3; const int x_87 = asint(x_6[3].x); const int x_89 = asint(x_6[4].x); const int x_91 = asint(x_6[5].x); const int x_93 = asint(x_6[6].x); const int x_95 = asint(x_6[7].x); const int x_97 = asint(x_6[8].x); const int x_99 = asint(x_6[9].x); const int x_101 = asint(x_6[10].x); const int x_103 = asint(x_6[11].x); const int x_105 = asint(x_6[12].x); const int x_107 = asint(x_6[13].x); const int x_109 = asint(x_6[14].x); const int x_111 = asint(x_6[15].x); const int x_113 = asint(x_6[16].x); const int x_115 = asint(x_6[17].x); const int x_117 = asint(x_6[18].x); const int x_119 = asint(x_6[1].x); const int tint_symbol_4[17] = {x_87, x_89, x_91, x_93, x_95, x_97, x_99, x_101, x_103, x_105, x_107, x_109, x_111, x_113, x_115, x_117, x_119}; ref = tint_symbol_4; const int x_122 = asint(x_6[2].x); a = x_122; const int x_124 = asint(x_6[2].x); i = x_124; while (true) { const int x_129 = i; const int x_131 = asint(x_6[1].x); if ((x_129 < x_131)) { } else { break; } const int x_134 = i; const int x_135 = a; a = (x_135 - 1); A[x_134] = x_135; const int x_138 = i; const int x_140 = asint(x_6[2].x); const int x_142 = asint(x_6[18].x); const int x_144 = i; const int x_146 = asint(x_6[3].x); A[clamp(x_138, x_140, x_142)] = (x_144 + x_146); { i = (i + 1); } } ok = true; const int x_152 = asint(x_6[2].x); i_1 = x_152; while (true) { const int x_157 = i_1; const int x_159 = asint(x_6[1].x); if ((x_157 < x_159)) { } else { break; } const int x_164 = A[i_1]; const int x_167 = ref[i_1]; if ((x_164 != x_167)) { ok = false; } { i_1 = (i_1 + 1); } } const int x_174 = asint(x_6[2].x); const float x_175 = float(x_174); x_GLF_color = float4(x_175, x_175, x_175, x_175); if (ok) { const int x_181 = asint(x_6[3].x); const int x_184 = asint(x_6[2].x); const int x_187 = asint(x_6[2].x); const int x_190 = asint(x_6[3].x); x_GLF_color = float4(float(x_181), float(x_184), float(x_187), float(x_190)); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_5; }