cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[2]; }; cbuffer cbuffer_x_9 : register(b1, space0) { uint4 x_9[3]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float4 v1 = float4(0.0f, 0.0f, 0.0f, 0.0f); int i = 0; int a = 0; float4 indexable[2] = (float4[2])0; float4 indexable_1[2] = (float4[2])0; const uint scalar_offset = ((16u * uint(0))) / 4; const float x_45 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]); v1 = float4(x_45, x_45, x_45, x_45); const int x_48 = asint(x_9[1].x); i = x_48; while (true) { const int x_53 = i; const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_55 = asint(x_9[scalar_offset_1 / 4][scalar_offset_1 % 4]); if ((x_53 < x_55)) { } else { break; } const int x_58 = i; const int x_60 = asint(x_9[1].x); const int x_62 = asint(x_9[2].x); const float4 tint_symbol_4[2] = {float4(1.0f, 1.0f, 1.0f, 1.0f), float4(0.0f, 0.0f, 0.0f, 0.0f)}; indexable = tint_symbol_4; const float x_65 = indexable[clamp(x_58, x_60, x_62)].x; a = int(x_65); const uint scalar_offset_2 = ((16u * uint(0))) / 4; const float x_68 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); const float x_70 = asfloat(x_6[1].x); const float x_72 = asfloat(x_6[1].x); const uint scalar_offset_3 = ((16u * uint(0))) / 4; const float x_74 = asfloat(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]); const float x_77 = asfloat(x_6[1].x); const uint scalar_offset_4 = ((16u * uint(0))) / 4; const float x_79 = asfloat(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]); const uint scalar_offset_5 = ((16u * uint(0))) / 4; const float x_81 = asfloat(x_6[scalar_offset_5 / 4][scalar_offset_5 % 4]); const float x_83 = asfloat(x_6[1].x); const int x_86 = a; const float4 tint_symbol_5[2] = {float4(x_68, x_70, x_72, x_74), float4(x_77, x_79, x_81, x_83)}; indexable_1 = tint_symbol_5; const float4 x_88 = indexable_1[x_86]; v1 = x_88; { i = (i + 1); } } x_GLF_color = v1; return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_6 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_6; }