cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[5]; }; cbuffer cbuffer_x_10 : register(b1, space0) { uint4 x_10[3]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float2x2 M1 = float2x2(0.0f, 0.0f, 0.0f, 0.0f); float a = 0.0f; int c = 0; const float x_41 = asfloat(x_6[1].x); const float x_43 = asfloat(x_6[2].x); const float x_45 = asfloat(x_6[3].x); const float x_47 = asfloat(x_6[4].x); M1 = float2x2(float2(x_41, x_43), float2(x_45, x_47)); const float x_52 = asfloat(x_6[1].x); a = x_52; const int x_54 = asint(x_10[1].x); c = x_54; while (true) { const int x_59 = c; const uint scalar_offset = ((16u * uint(0))) / 4; const int x_61 = asint(x_10[scalar_offset / 4][scalar_offset % 4]); if ((x_59 < x_61)) { } else { break; } const int x_65 = asint(x_10[2].x); const float x_70 = M1[x_65][clamp(~(c), 0, 1)]; a = (a + x_70); { c = (c + 1); } } const float x_75 = a; const uint scalar_offset_1 = ((16u * uint(0))) / 4; const float x_77 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); if ((x_75 == x_77)) { const int x_83 = asint(x_10[2].x); const int x_86 = asint(x_10[1].x); const int x_89 = asint(x_10[1].x); const int x_92 = asint(x_10[2].x); x_GLF_color = float4(float(x_83), float(x_86), float(x_89), float(x_92)); } else { const int x_96 = asint(x_10[2].x); const float x_97 = float(x_96); x_GLF_color = float4(x_97, x_97, x_97, x_97); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_4; }