#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[3]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[1]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_2 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf1& x_7, constant buf0& x_11, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { int a = 0; int i = 0; int j = 0; int const x_36 = x_7.x_GLF_uniform_int_values.arr[2].el; a = x_36; int const x_38 = x_7.x_GLF_uniform_int_values.arr[2].el; i = x_38; while (true) { int const x_43 = i; int const x_45 = x_7.x_GLF_uniform_int_values.arr[0].el; if ((x_43 < x_45)) { } else { break; } int const x_49 = x_7.x_GLF_uniform_int_values.arr[2].el; j = x_49; while (true) { int const x_54 = j; int const x_56 = x_7.x_GLF_uniform_int_values.arr[0].el; if ((x_54 < x_56)) { } else { break; } while (true) { int const x_64 = x_7.x_GLF_uniform_int_values.arr[1].el; a = x_64; float const x_66 = (*(tint_symbol_5)).y; float const x_68 = x_11.x_GLF_uniform_float_values.arr[0].el; if ((x_66 < x_68)) { discard_fragment(); } { int const x_72 = a; int const x_74 = x_7.x_GLF_uniform_int_values.arr[1].el; if ((x_72 < x_74)) { } else { break; } } } float const x_77 = (*(tint_symbol_5)).y; float const x_79 = x_11.x_GLF_uniform_float_values.arr[0].el; if ((x_77 < x_79)) { break; } { int const x_83 = j; j = (x_83 + 1); } } { int const x_85 = i; i = (x_85 + 1); } } int const x_87 = a; int const x_89 = x_7.x_GLF_uniform_int_values.arr[1].el; if ((x_87 == x_89)) { int const x_94 = a; int const x_97 = x_7.x_GLF_uniform_int_values.arr[2].el; int const x_100 = x_7.x_GLF_uniform_int_values.arr[2].el; int const x_102 = a; *(tint_symbol_6) = float4(float(x_94), float(x_97), float(x_100), float(x_102)); } else { int const x_106 = x_7.x_GLF_uniform_int_values.arr[2].el; float const x_107 = float(x_106); *(tint_symbol_6) = float4(x_107, x_107, x_107, x_107); } return; } fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf1& x_7 [[buffer(1)]], constant buf0& x_11 [[buffer(0)]]) { thread float4 tint_symbol_7 = 0.0f; thread float4 tint_symbol_8 = 0.0f; tint_symbol_7 = gl_FragCoord_param; main_1(x_7, x_11, &(tint_symbol_7), &(tint_symbol_8)); main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8}; tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; return tint_symbol_4; }