#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[2]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[3]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_2 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_7, constant buf1& x_11, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { float a = 0.0f; float b = 0.0f; int i = 0; int i_1 = 0; int i_2 = 0; int i_3 = 0; int i_4 = 0; int i_5 = 0; int i_6 = 0; int i_7 = 0; int i_8 = 0; int i_9 = 0; int i_10 = 0; float const x_104 = x_7.x_GLF_uniform_float_values.arr[0].el; a = x_104; float const x_106 = x_7.x_GLF_uniform_float_values.arr[1].el; b = x_106; int const x_24 = x_11.x_GLF_uniform_int_values.arr[1].el; i = x_24; while (true) { int const x_25 = i; int const x_26 = x_11.x_GLF_uniform_int_values.arr[0].el; if ((x_25 < x_26)) { } else { break; } int const x_27 = x_11.x_GLF_uniform_int_values.arr[1].el; i_1 = x_27; while (true) { int const x_28 = i_1; int const x_29 = x_11.x_GLF_uniform_int_values.arr[0].el; if ((x_28 < x_29)) { } else { break; } int const x_30 = x_11.x_GLF_uniform_int_values.arr[1].el; i_2 = x_30; while (true) { int const x_31 = i_2; int const x_32 = x_11.x_GLF_uniform_int_values.arr[0].el; if ((x_31 < x_32)) { } else { break; } int const x_33 = x_11.x_GLF_uniform_int_values.arr[2].el; i_3 = x_33; while (true) { int const x_34 = i_3; int const x_35 = x_11.x_GLF_uniform_int_values.arr[0].el; if ((x_34 < x_35)) { } else { break; } int const x_36 = x_11.x_GLF_uniform_int_values.arr[2].el; i_4 = x_36; while (true) { int const x_37 = i_4; int const x_38 = x_11.x_GLF_uniform_int_values.arr[0].el; if ((x_37 < x_38)) { } else { break; } int const x_39 = x_11.x_GLF_uniform_int_values.arr[1].el; i_5 = x_39; while (true) { int const x_40 = i_5; int const x_41 = x_11.x_GLF_uniform_int_values.arr[0].el; if ((x_40 < x_41)) { } else { break; } int const x_42 = x_11.x_GLF_uniform_int_values.arr[1].el; i_6 = x_42; while (true) { int const x_43 = i_6; int const x_44 = x_11.x_GLF_uniform_int_values.arr[0].el; if ((x_43 < x_44)) { } else { break; } int const x_45 = x_11.x_GLF_uniform_int_values.arr[1].el; i_7 = x_45; while (true) { int const x_46 = i_7; int const x_47 = x_11.x_GLF_uniform_int_values.arr[0].el; if ((x_46 < x_47)) { } else { break; } int const x_48 = x_11.x_GLF_uniform_int_values.arr[1].el; i_8 = x_48; while (true) { int const x_49 = i_8; int const x_50 = x_11.x_GLF_uniform_int_values.arr[0].el; if ((x_49 < x_50)) { } else { break; } int const x_51 = x_11.x_GLF_uniform_int_values.arr[1].el; i_9 = x_51; while (true) { int const x_52 = i_9; int const x_53 = x_11.x_GLF_uniform_int_values.arr[0].el; if ((x_52 < x_53)) { } else { break; } int const x_54 = x_11.x_GLF_uniform_int_values.arr[1].el; i_10 = x_54; while (true) { int const x_55 = i_10; int const x_56 = x_11.x_GLF_uniform_int_values.arr[0].el; if ((x_55 < x_56)) { } else { break; } float const x_196 = x_7.x_GLF_uniform_float_values.arr[1].el; a = x_196; float const x_198 = (*(tint_symbol_5)).y; float const x_200 = x_7.x_GLF_uniform_float_values.arr[1].el; if ((x_198 > x_200)) { break; } { int const x_57 = i_10; i_10 = (x_57 + 1); } } { int const x_59 = i_9; i_9 = (x_59 + 1); } } { int const x_61 = i_8; i_8 = (x_61 + 1); } } { int const x_63 = i_7; i_7 = (x_63 + 1); } } { int const x_65 = i_6; i_6 = (x_65 + 1); } } { int const x_67 = i_5; i_5 = (x_67 + 1); } } { int const x_69 = i_4; i_4 = (x_69 + 1); } } { int const x_71 = i_3; i_3 = (x_71 + 1); } } { int const x_73 = i_2; i_2 = (x_73 + 1); } } { int const x_75 = i_1; i_1 = (x_75 + 1); } } float const x_204 = b; b = (x_204 + 1.0f); { int const x_77 = i; i = (x_77 + 1); } } float const x_206 = b; float const x_207 = a; float const x_208 = a; float const x_209 = b; *(tint_symbol_6) = float4(x_206, x_207, x_208, x_209); return; } fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_7 [[buffer(0)]], constant buf1& x_11 [[buffer(1)]]) { thread float4 tint_symbol_7 = 0.0f; thread float4 tint_symbol_8 = 0.0f; tint_symbol_7 = gl_FragCoord_param; main_1(x_7, x_11, &(tint_symbol_7), &(tint_symbol_8)); main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8}; tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; return tint_symbol_4; }