#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[3]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[2]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_2 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, constant buf1& x_9, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { int i = 0; int const x_37 = x_6.x_GLF_uniform_int_values.arr[1].el; float const x_38 = float(x_37); *(tint_symbol_5) = float4(x_38, x_38, x_38, x_38); int const x_41 = x_6.x_GLF_uniform_int_values.arr[1].el; i = x_41; while (true) { int const x_46 = i; int const x_48 = x_6.x_GLF_uniform_int_values.arr[2].el; if ((x_46 < x_48)) { } else { break; } float const x_52 = (*(tint_symbol_6)).y; float const x_54 = x_9.x_GLF_uniform_float_values.arr[0].el; if ((x_52 < x_54)) { float const x_59 = (*(tint_symbol_6)).x; float const x_61 = x_9.x_GLF_uniform_float_values.arr[0].el; if ((x_59 < x_61)) { return; } float const x_66 = x_9.x_GLF_uniform_float_values.arr[1].el; float const x_68 = x_9.x_GLF_uniform_float_values.arr[1].el; if ((x_66 > x_68)) { return; } discard_fragment(); } float const x_73 = x_9.x_GLF_uniform_float_values.arr[1].el; float const x_75 = x_9.x_GLF_uniform_float_values.arr[0].el; if ((x_73 > x_75)) { int const x_80 = x_6.x_GLF_uniform_int_values.arr[0].el; int const x_83 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_86 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_89 = x_6.x_GLF_uniform_int_values.arr[0].el; *(tint_symbol_5) = float4(float(x_80), float(x_83), float(x_86), float(x_89)); break; } float const x_93 = x_9.x_GLF_uniform_float_values.arr[0].el; if ((x_93 < 0.0f)) { discard_fragment(); } { int const x_97 = i; i = (x_97 + 1); } } return; } fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_6 [[buffer(0)]], constant buf1& x_9 [[buffer(1)]]) { thread float4 tint_symbol_7 = 0.0f; thread float4 tint_symbol_8 = 0.0f; tint_symbol_7 = gl_FragCoord_param; main_1(x_6, x_9, &(tint_symbol_8), &(tint_symbol_7)); main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8}; tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; return tint_symbol_4; }