#include using namespace metal; struct S { int data; }; struct buf0 { /* 0x0000 */ int one; }; struct tint_array_wrapper { S arr[1]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; int func_struct_S_i11_i1_(thread S* const s, thread int* const x) { int const x_17 = (*(s)).data; if ((x_17 == 1)) { int const x_18 = *(x); int const x_19 = (*(s)).data; return (x_18 + x_19); } else { int const x_21 = *(x); return x_21; } return 0; } void main_1(constant buf0& x_11, thread float4* const tint_symbol_4) { int a = 0; tint_array_wrapper arr = {}; int i = 0; S param = {}; int param_1 = 0; S param_2 = {}; int param_3 = 0; a = 0; int const x_22 = x_11.one; arr.arr[0].data = x_22; i = 0; while (true) { int const x_23 = i; int const x_24 = x_11.one; if ((x_23 < (5 + x_24))) { } else { break; } int const x_26 = i; if (((x_26 % 2) != 0)) { S const x_74 = arr.arr[0]; param = x_74; int const x_28 = i; param_1 = x_28; int const x_29 = func_struct_S_i11_i1_(&(param), &(param_1)); S const x_75 = param; arr.arr[0] = x_75; a = x_29; } else { S const x_78 = arr.arr[0]; param_2 = x_78; param_3 = 1; int const x_30 = func_struct_S_i11_i1_(&(param_2), &(param_3)); S const x_79 = param_2; arr.arr[0] = x_79; a = x_30; } { int const x_31 = i; i = (x_31 + 1); } } int const x_33 = a; if ((x_33 == 6)) { *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { *(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_11 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_11, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }