struct S { int data; }; cbuffer cbuffer_x_11 : register(b0, space0) { uint4 x_11[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); int func_struct_S_i11_i1_(inout S s, inout int x) { const int x_17 = s.data; if ((x_17 == 1)) { const int x_18 = x; const int x_19 = s.data; return (x_18 + x_19); } else { const int x_21 = x; return x_21; } return 0; } void main_1() { int a = 0; S arr[1] = (S[1])0; int i = 0; S param = (S)0; int param_1 = 0; S param_2 = (S)0; int param_3 = 0; a = 0; const int x_22 = asint(x_11[0].x); arr[0].data = x_22; i = 0; while (true) { const int x_23 = i; const int x_24 = asint(x_11[0].x); if ((x_23 < (5 + x_24))) { } else { break; } if (((i % 2) != 0)) { const S x_74 = arr[0]; param = x_74; param_1 = i; const int x_29 = func_struct_S_i11_i1_(param, param_1); arr[0] = param; a = x_29; } else { const S x_78 = arr[0]; param_2 = x_78; param_3 = 1; const int x_30 = func_struct_S_i11_i1_(param_2, param_3); arr[0] = param_2; a = x_30; } { i = (i + 1); } } if ((a == 6)) { x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }