static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_5 : register(b0, space0) { uint4 x_5[1]; }; void main_1() { bool x_29 = false; bool x_30_phi = false; x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); const float x_23 = asfloat(x_5[0].x); const bool x_24 = (x_23 < 0.0f); x_30_phi = x_24; if (x_24) { const float x_28 = asfloat(x_5[0].x); x_29 = (x_28 < 0.0f); x_30_phi = x_29; } if (x_30_phi) { x_GLF_color = float4(1.0f, 1.0f, 1.0f, 1.0f); } else { x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }