cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[5]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int i = 0; int A[4] = (int[4])0; bool x_77 = false; bool x_87 = false; bool x_97 = false; bool x_78_phi = false; bool x_88_phi = false; bool x_98_phi = false; const uint scalar_offset = ((16u * uint(0))) / 4; const int x_33 = asint(x_6[scalar_offset / 4][scalar_offset % 4]); i = x_33; while (true) { const int x_38 = i; const int x_40 = asint(x_6[4].x); if ((x_38 < x_40)) { } else { break; } const int x_43 = i; const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_45 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]); A[x_43] = x_45; const int x_47 = i; const int x_50 = asint(x_6[3].x); const int x_54 = asint(x_6[1].x); if ((max((2 * x_47), (2 * x_50)) == x_54)) { A[i] = 1; } { i = (i + 1); } } const uint scalar_offset_2 = ((16u * uint(0))) / 4; const int x_63 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]); const int x_65 = A[x_63]; const int x_67 = asint(x_6[3].x); const bool x_68 = (x_65 == x_67); x_78_phi = x_68; if (x_68) { const int x_72 = asint(x_6[3].x); const int x_74 = A[x_72]; const int x_76 = asint(x_6[3].x); x_77 = (x_74 == x_76); x_78_phi = x_77; } const bool x_78 = x_78_phi; x_88_phi = x_78; if (x_78) { const int x_82 = asint(x_6[1].x); const int x_84 = A[x_82]; const uint scalar_offset_3 = ((16u * uint(0))) / 4; const int x_86 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]); x_87 = (x_84 == x_86); x_88_phi = x_87; } const bool x_88 = x_88_phi; x_98_phi = x_88; if (x_88) { const int x_92 = asint(x_6[2].x); const int x_94 = A[x_92]; const uint scalar_offset_4 = ((16u * uint(0))) / 4; const int x_96 = asint(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]); x_97 = (x_94 == x_96); x_98_phi = x_97; } if (x_98_phi) { const int x_103 = asint(x_6[3].x); const uint scalar_offset_5 = ((16u * uint(0))) / 4; const int x_106 = asint(x_6[scalar_offset_5 / 4][scalar_offset_5 % 4]); const uint scalar_offset_6 = ((16u * uint(0))) / 4; const int x_109 = asint(x_6[scalar_offset_6 / 4][scalar_offset_6 % 4]); const int x_112 = asint(x_6[3].x); x_GLF_color = float4(float(x_103), float(x_106), float(x_109), float(x_112)); } else { x_GLF_color = float4(1.0f, 1.0f, 1.0f, 1.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }