#include using namespace metal; struct buf0 { /* 0x0000 */ packed_float2 injectionSwitch; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, thread int* const tint_symbol_4, thread float4* const tint_symbol_5) { int a = 0; *(tint_symbol_4) = 0; while (true) { int const x_8 = *(tint_symbol_4); float const x_46 = x_6.injectionSwitch.x; if ((x_8 < int((x_46 + 2.0f)))) { } else { break; } int const x_9 = *(tint_symbol_4); *(tint_symbol_4) = (x_9 + 1); } int const x_11 = *(tint_symbol_4); a = x_11; while (true) { int const x_12 = *(tint_symbol_4); float const x_56 = x_6.injectionSwitch.y; if ((x_12 < int(x_56))) { } else { break; } int const x_13 = *(tint_symbol_4); *(tint_symbol_4) = (x_13 + 1); } int const x_15 = a; a = x_15; int const x_16 = a; if ((x_16 == 2)) { *(tint_symbol_5) = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { *(tint_symbol_5) = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { thread int tint_symbol_6 = 0; thread float4 tint_symbol_7 = 0.0f; main_1(x_6, &(tint_symbol_6), &(tint_symbol_7)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_7}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }