#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[2]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[1]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_7, constant buf1& x_11, thread float4* const tint_symbol_4) { float4 color = 0.0f; int i = 0; int j = 0; int k = 0; color = float4(1.0f, 1.0f, 1.0f, 1.0f); int const x_37 = x_7.x_GLF_uniform_int_values.arr[0].el; i = x_37; while (true) { int const x_42 = i; int const x_44 = x_7.x_GLF_uniform_int_values.arr[1].el; if ((x_42 < x_44)) { } else { break; } int const x_47 = i; switch(x_47) { case 2: { int const x_83 = i; float const x_85 = x_11.x_GLF_uniform_float_values.arr[0].el; color[x_83] = x_85; break; } case 1: { int const x_52 = x_7.x_GLF_uniform_int_values.arr[0].el; j = x_52; while (true) { int const x_57 = i; int const x_58 = i; if ((x_57 > x_58)) { } else { break; } int const x_62 = x_7.x_GLF_uniform_int_values.arr[0].el; k = x_62; while (true) { int const x_67 = k; int const x_68 = i; if ((x_67 < x_68)) { } else { break; } int const x_71 = k; float const x_73 = x_11.x_GLF_uniform_float_values.arr[0].el; color[x_71] = x_73; { int const x_75 = k; k = (x_75 + 1); } } { int const x_77 = j; j = (x_77 + 1); } } int const x_79 = i; float const x_81 = x_11.x_GLF_uniform_float_values.arr[0].el; color[x_79] = x_81; break; } default: { break; } } { int const x_87 = i; i = (x_87 + 1); } } float4 const x_89 = color; *(tint_symbol_4) = x_89; return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]], constant buf1& x_11 [[buffer(1)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_7, x_11, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }