#include using namespace metal; struct S { int data; }; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[3]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct tint_array_wrapper_1 { S arr[10]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void func_struct_S_i11_i1_(constant buf0& x_9, thread S* const s, thread int* const x) { int const x_103 = x_9.x_GLF_uniform_int_values.arr[1].el; int const x_105 = x_9.x_GLF_uniform_int_values.arr[0].el; if ((x_103 == x_105)) { return; } int const x_109 = *(x); (*(s)).data = x_109; return; } void main_1(constant buf0& x_9, thread float4* const tint_symbol_4) { int i = 0; tint_array_wrapper_1 arr = {}; int index = 0; S param = {}; int param_1 = 0; S param_2 = {}; int param_3 = 0; i = 0; while (true) { int const x_43 = i; if ((x_43 < 10)) { } else { break; } int const x_46 = i; arr.arr[x_46].data = 0; { int const x_48 = i; i = (x_48 + 1); } } int const x_51 = x_9.x_GLF_uniform_int_values.arr[1].el; int const x_53 = x_9.x_GLF_uniform_int_values.arr[0].el; if ((x_51 == x_53)) { int const x_58 = index; S const x_60 = arr.arr[x_58]; param = x_60; int const x_61 = index; param_1 = x_61; func_struct_S_i11_i1_(x_9, &(param), &(param_1)); S const x_63 = param; arr.arr[x_58] = x_63; } else { int const x_66 = x_9.x_GLF_uniform_int_values.arr[0].el; S const x_68 = arr.arr[x_66]; param_2 = x_68; int const x_70 = x_9.x_GLF_uniform_int_values.arr[1].el; param_3 = x_70; func_struct_S_i11_i1_(x_9, &(param_2), &(param_3)); S const x_72 = param_2; arr.arr[x_66] = x_72; } int const x_75 = x_9.x_GLF_uniform_int_values.arr[0].el; int const x_77 = arr.arr[x_75].data; int const x_79 = x_9.x_GLF_uniform_int_values.arr[1].el; if ((x_77 == x_79)) { int const x_85 = x_9.x_GLF_uniform_int_values.arr[1].el; int const x_88 = x_9.x_GLF_uniform_int_values.arr[0].el; int const x_91 = x_9.x_GLF_uniform_int_values.arr[0].el; int const x_94 = x_9.x_GLF_uniform_int_values.arr[1].el; *(tint_symbol_4) = float4(float(x_85), float(x_88), float(x_91), float(x_94)); } else { int const x_98 = x_9.x_GLF_uniform_int_values.arr[0].el; float const x_99 = float(x_98); *(tint_symbol_4) = float4(x_99, x_99, x_99, x_99); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_9 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_9, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }