#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ float el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[3]; }; struct buf1 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values; }; struct tint_padded_array_element_1 { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad_1[12]; }; struct tint_array_wrapper_1 { /* 0x0000 */ tint_padded_array_element_1 arr[4]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf1& x_6, constant buf0& x_8, thread float4* const tint_symbol_5) { float4x3 m43 = float4x3(0.0f); tint_array_wrapper sums = {}; int i = 0; int a = 0; int x_67_phi = 0; float const x_44 = x_6.x_GLF_uniform_float_values.arr[1].el; float3 const x_48 = float3(0.0f, 0.0f, 0.0f); m43 = float4x3(float3(x_44, 0.0f, 0.0f), float3(0.0f, x_44, 0.0f), float3(0.0f, 0.0f, x_44), float3(0.0f, 0.0f, 0.0f)); int const x_51 = x_8.x_GLF_uniform_int_values.arr[0].el; int const x_53 = x_8.x_GLF_uniform_int_values.arr[0].el; float const x_55 = x_6.x_GLF_uniform_float_values.arr[0].el; m43[x_51][x_53] = x_55; float const x_58 = x_6.x_GLF_uniform_float_values.arr[0].el; float const x_60 = x_6.x_GLF_uniform_float_values.arr[0].el; float const x_62 = x_6.x_GLF_uniform_float_values.arr[0].el; tint_array_wrapper const tint_symbol_3 = {.arr={{.el=x_58}, {.el=x_60}, {.el=x_62}}}; sums = tint_symbol_3; int const x_65 = x_8.x_GLF_uniform_int_values.arr[0].el; i = x_65; x_67_phi = x_65; while (true) { int const x_67 = x_67_phi; int const x_73 = x_8.x_GLF_uniform_int_values.arr[3].el; if ((x_67 < x_73)) { } else { break; } int const x_77 = x_8.x_GLF_uniform_int_values.arr[0].el; int const x_79 = x_8.x_GLF_uniform_int_values.arr[0].el; float const x_81 = m43[x_67][x_79]; float const x_83 = sums.arr[x_77].el; sums.arr[x_77].el = (x_83 + x_81); { int const x_68 = (x_67 + 1); i = x_68; x_67_phi = x_68; } } int const x_87 = x_8.x_GLF_uniform_int_values.arr[1].el; if ((x_87 == 1)) { a = 4; int const x_92 = x_8.x_GLF_uniform_int_values.arr[2].el; int const x_94 = x_8.x_GLF_uniform_int_values.arr[0].el; float const x_96 = m43[4][x_94]; float const x_98 = sums.arr[x_92].el; sums.arr[x_92].el = (x_98 + x_96); } int const x_102 = x_8.x_GLF_uniform_int_values.arr[1].el; float const x_104 = sums.arr[x_102].el; int const x_106 = x_8.x_GLF_uniform_int_values.arr[0].el; float const x_108 = sums.arr[x_106].el; float const x_111 = x_6.x_GLF_uniform_float_values.arr[2].el; if (((x_104 + x_108) == x_111)) { int const x_117 = x_8.x_GLF_uniform_int_values.arr[0].el; int const x_120 = x_8.x_GLF_uniform_int_values.arr[1].el; int const x_123 = x_8.x_GLF_uniform_int_values.arr[1].el; int const x_126 = x_8.x_GLF_uniform_int_values.arr[0].el; *(tint_symbol_5) = float4(float(x_117), float(x_120), float(x_123), float(x_126)); } else { int const x_130 = x_8.x_GLF_uniform_int_values.arr[1].el; float const x_131 = float(x_130); *(tint_symbol_5) = float4(x_131, x_131, x_131, x_131); } return; } fragment tint_symbol_1 tint_symbol(constant buf1& x_6 [[buffer(1)]], constant buf0& x_8 [[buffer(0)]]) { thread float4 tint_symbol_6 = 0.0f; main_1(x_6, x_8, &(tint_symbol_6)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6}; tint_symbol_1 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_4; }