#include using namespace metal; struct tint_padded_array_element { /* 0x0000 */ int el; /* 0x0004 */ int8_t tint_pad[12]; }; struct tint_array_wrapper { /* 0x0000 */ tint_padded_array_element arr[3]; }; struct buf0 { /* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values; }; struct tint_array_wrapper_1 { int arr[2]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) { int i = 0; tint_array_wrapper_1 A = {}; int a = 0; int const x_30 = x_6.x_GLF_uniform_int_values.arr[1].el; i = x_30; while (true) { int const x_35 = i; int const x_37 = x_6.x_GLF_uniform_int_values.arr[0].el; if ((x_35 < x_37)) { } else { break; } int const x_40 = i; int const x_41 = i; A.arr[x_40] = x_41; { int const x_43 = i; i = (x_43 + 1); } } int const x_46 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_48 = A.arr[x_46]; int const x_51 = x_6.x_GLF_uniform_int_values.arr[2].el; int const x_53 = A.arr[x_51]; a = min(~(x_48), ~(x_53)); int const x_57 = x_6.x_GLF_uniform_int_values.arr[1].el; float const x_58 = float(x_57); *(tint_symbol_4) = float4(x_58, x_58, x_58, x_58); int const x_60 = a; int const x_62 = x_6.x_GLF_uniform_int_values.arr[0].el; if ((x_60 == -(x_62))) { int const x_68 = x_6.x_GLF_uniform_int_values.arr[2].el; int const x_71 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_74 = x_6.x_GLF_uniform_int_values.arr[1].el; int const x_77 = x_6.x_GLF_uniform_int_values.arr[2].el; *(tint_symbol_4) = float4(float(x_68), float(x_71), float(x_74), float(x_77)); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_6, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }