type Arr = [[stride(16)]] array; [[block]] struct buf0 { x_GLF_uniform_int_values : Arr; }; [[group(0), binding(0)]] var x_6 : buf0; var x_GLF_color : vec4; fn main_1() { var i : i32; var A : array; var a : i32; let x_30 : i32 = x_6.x_GLF_uniform_int_values[1]; i = x_30; loop { let x_35 : i32 = i; let x_37 : i32 = x_6.x_GLF_uniform_int_values[0]; if ((x_35 < x_37)) { } else { break; } let x_40 : i32 = i; let x_41 : i32 = i; A[x_40] = x_41; continuing { let x_43 : i32 = i; i = (x_43 + 1); } } let x_46 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_48 : i32 = A[x_46]; let x_51 : i32 = x_6.x_GLF_uniform_int_values[2]; let x_53 : i32 = A[x_51]; a = min(~(x_48), ~(x_53)); let x_57 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_58 : f32 = f32(x_57); x_GLF_color = vec4(x_58, x_58, x_58, x_58); let x_60 : i32 = a; let x_62 : i32 = x_6.x_GLF_uniform_int_values[0]; if ((x_60 == -(x_62))) { let x_68 : i32 = x_6.x_GLF_uniform_int_values[2]; let x_71 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_74 : i32 = x_6.x_GLF_uniform_int_values[1]; let x_77 : i32 = x_6.x_GLF_uniform_int_values[2]; x_GLF_color = vec4(f32(x_68), f32(x_71), f32(x_74), f32(x_77)); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main() -> main_out { main_1(); return main_out(x_GLF_color); }