#include using namespace metal; struct buf0 { /* 0x0000 */ int two; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(thread float4* const tint_symbol_4) { int a = 0; int i = 0; a = 0; i = 0; while (true) { int const x_30 = i; if ((x_30 < 2)) { } else { break; } int const x_33 = i; a = ((x_33 | -2) - 1); { int const x_36 = i; i = (x_36 + 1); } } int const x_38 = a; if ((x_38 == -2)) { *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { *(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } fragment tint_symbol_1 tint_symbol() { thread float4 tint_symbol_5 = 0.0f; main_1(&(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }