cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float2 a = float2(0.0f, 0.0f); float2 b = float2(0.0f, 0.0f); a = float2(1.0f, 1.0f); const int x_38 = asint(x_6[0].x); if ((x_38 == 1)) { const float x_43 = a.x; a.x = (x_43 + 1.0f); } const float x_47 = a.y; b = (float2(x_47, x_47) + float2(2.0f, 3.0f)); if (all((b == float2(3.0f, 4.0f)))) { x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }