#include using namespace metal; struct buf0 { /* 0x0000 */ int zero; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) { float2 a = 0.0f; float2 b = 0.0f; a = float2(1.0f, 1.0f); int const x_38 = x_6.zero; if ((x_38 == 1)) { float const x_43 = a.x; a.x = (x_43 + 1.0f); } float const x_47 = a.y; b = (float2(x_47, x_47) + float2(2.0f, 3.0f)); float2 const x_50 = b; if (all((x_50 == float2(3.0f, 4.0f)))) { *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); } else { *(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f); } return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_6, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }