[[block]] struct buf0 { five : i32; }; var gl_FragCoord : vec4; [[group(0), binding(0)]] var x_10 : buf0; var x_GLF_color : vec4; fn func_f1_(x : ptr) -> f32 { let x_56 : f32 = *(x); if ((x_56 > 5.0)) { let x_61 : f32 = gl_FragCoord.x; if ((x_61 < 0.5)) { discard; } else { let x_67 : f32 = gl_FragCoord.y; if ((x_67 < 0.5)) { discard; } } } let x_71 : f32 = *(x); return (x_71 + 1.0); } fn main_1() { var f : f32; var i : i32; var param : f32; f = 0.0; i = 0; loop { let x_39 : i32 = i; let x_41 : i32 = x_10.five; if ((x_39 < x_41)) { } else { break; } continuing { let x_45 : i32 = i; param = f32(x_45); let x_47 : f32 = func_f1_(&(param)); f = x_47; let x_48 : i32 = i; i = (x_48 + 1); } } let x_50 : f32 = f; if ((x_50 == 5.0)) { x_GLF_color = vec4(1.0, 0.0, 0.0, 1.0); } else { x_GLF_color = vec4(0.0, 0.0, 0.0, 0.0); } return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main([[builtin(position)]] gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); }