SKIP: FAILED void set_float2(inout float2 vec, int idx, float val) { vec = (idx.xx == int2(0, 1)) ? val.xx : vec; } cbuffer cbuffer_x_6 : register(b1, space0) { uint4 x_6[2]; }; cbuffer cbuffer_x_8 : register(b0, space0) { uint4 x_8[3]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float3x2 m32 = float3x2(0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f); float sums[3] = (float[3])0; int x_52_phi = 0; const uint scalar_offset = ((16u * uint(0))) / 4; const float x_40 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]); m32 = float3x2(float2(x_40, 0.0f), float2(0.0f, x_40), float2(0.0f, 0.0f)); const uint scalar_offset_1 = ((16u * uint(0))) / 4; const int x_45 = asint(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]); if ((x_45 == 1)) { set_float2(m32[3], x_45, x_40); } const float tint_symbol_4[3] = {x_40, x_40, x_40}; sums = tint_symbol_4; x_52_phi = x_45; while (true) { int x_53 = 0; const int x_52 = x_52_phi; const int x_56 = asint(x_8[2].x); if ((x_52 < x_56)) { } else { break; } { const float x_60 = m32[x_52][x_45]; const int x_61_save = x_56; const float x_62 = sums[x_61_save]; sums[x_61_save] = (x_62 + x_60); x_53 = (x_52 + 1); x_52_phi = x_53; } } const float x_65 = sums[x_45]; const float x_67 = asfloat(x_6[1].x); const int x_69 = asint(x_8[1].x); const float x_71 = sums[x_69]; x_GLF_color = float4(x_65, x_67, x_67, x_71); return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_5; } C:\src\tint\test\Shader@0x0000020469C7EEA0(23,16-21): error X3504: array index out of bounds