#include using namespace metal; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_2 { float4 x_GLF_color_1 [[color(0)]]; }; void main_1(thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) { int ll = 0; *(tint_symbol_5) = float4(1.0f, 0.0f, 0.0f, 1.0f); float const x_30 = (*(tint_symbol_6)).x; if ((int(x_30) < 2000)) { } else { ll = 0; while (true) { float const x_41 = (*(tint_symbol_6)).x; if ((x_41 < 0.0f)) { discard_fragment(); } int const x_6 = ll; if ((x_6 >= 5)) { break; } { int const x_7 = ll; ll = (x_7 + 1); } } float const x_49 = (*(tint_symbol_6)).x; if ((int(x_49) >= 2000)) { discard_fragment(); } } return; } fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]]) { thread float4 tint_symbol_7 = 0.0f; thread float4 tint_symbol_8 = 0.0f; tint_symbol_7 = gl_FragCoord_param; main_1(&(tint_symbol_8), &(tint_symbol_7)); main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8}; tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; return tint_symbol_4; }