struct S { int f1; float2x2 f2; }; static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float2x2 x_41 = float2x2(0.0f, 0.0f, 0.0f, 0.0f); int x_6 = 0; float2x2 x_42 = float2x2(0.0f, 0.0f, 0.0f, 0.0f); float2x2 x_49_phi = float2x2(0.0f, 0.0f, 0.0f, 0.0f); const float x_44 = gl_FragCoord.x; if ((x_44 < 0.0f)) { x_42 = float2x2(float2(1.0f, 2.0f), float2(3.0f, 4.0f)); x_49_phi = float2x2(float2(1.0f, 2.0f), float2(3.0f, 4.0f)); } else { x_42 = float2x2(float2(0.5f, -0.5f), float2(-0.5f, 0.5f)); x_49_phi = float2x2(float2(0.5f, -0.5f), float2(-0.5f, 0.5f)); } const S x_51 = {1, transpose(x_49_phi)}; const int x_52 = x_51.f1; x_6 = x_52; x_41 = x_51.f2; const float2x2 x_56 = x_41; const float2x2 x_59 = x_41; const float2x2 x_63 = x_41; x_GLF_color = float4(float(x_52), (x_56[0u].x + x_59[1u].x), (x_63[0u].y + x_41[1u].y), float(x_52)); return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_4; }