void set_float4(inout float4 vec, int idx, float val) { vec = (idx.xxxx == int4(0, 1, 2, 3)) ? val.xxxx : vec; } cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int k = 0; int GLF_dead0j = 0; int donor_replacementGLF_dead0stack[10] = (int[10])0; int donor_replacementGLF_dead0top = 0; int x_54 = 0; float4 matrix_b = float4(0.0f, 0.0f, 0.0f, 0.0f); int b = 0; k = 0; { for(; (k < 4); k = (k + 1)) { const float x_62 = asfloat(x_6[0].y); if ((0.0f > x_62)) { GLF_dead0j = 1; while (true) { const int x_13 = donor_replacementGLF_dead0stack[0]; if ((1 <= x_13)) { } else { break; } } if (((donor_replacementGLF_dead0top >= 0) & (donor_replacementGLF_dead0top < 9))) { const int x_17 = (donor_replacementGLF_dead0top + 1); donor_replacementGLF_dead0top = x_17; x_54 = x_17; } else { x_54 = 0; } donor_replacementGLF_dead0stack[x_54] = 1; } matrix_b = float4(0.0f, 0.0f, 0.0f, 0.0f); b = 3; { for(; (b >= 0); b = (b - 1)) { const int x_20 = b; const float x_87 = matrix_b[b]; set_float4(matrix_b, x_20, (x_87 - 1.0f)); } } } } x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_3; }