#include using namespace metal; struct tint_array_wrapper { int arr[10]; }; struct BinarySearchObject { tint_array_wrapper prime_numbers; }; struct buf0 { /* 0x0000 */ packed_float2 injectionSwitch; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 x_GLF_color_1 [[color(0)]]; }; int binarySearch_struct_BinarySearchObject_i1_10_1_(constant buf0& x_8, thread BinarySearchObject* const obj) { int m = 0; while (true) { float const x_91 = x_8.injectionSwitch.x; if ((x_91 > 1.0f)) { } else { break; } float const x_95 = x_8.injectionSwitch.x; m = int(x_95); int const x_14 = m; int const x_15 = (*(obj)).prime_numbers.arr[x_14]; if ((x_15 == 1)) { return 1; } } return 1; } void main_1(constant buf0& x_8, thread float4* const tint_symbol_4) { int i = 0; BinarySearchObject obj_1 = {}; BinarySearchObject param = {}; i = 0; while (true) { int const x_16 = i; if ((x_16 < 10)) { } else { break; } int const x_17 = i; if ((x_17 != 3)) { int const x_18 = i; float const x_67 = x_8.injectionSwitch.x; if (((x_18 - int(x_67)) == 4)) { int const x_21 = i; obj_1.prime_numbers.arr[x_21] = 11; } else { int const x_22 = i; if ((x_22 == 6)) { int const x_23 = i; obj_1.prime_numbers.arr[x_23] = 17; } { int const x_24 = i; i = (x_24 + 1); } continue; } } while (true) { { float const x_82 = x_8.injectionSwitch.y; if ((0.0f > x_82)) { } else { break; } } } { int const x_24 = i; i = (x_24 + 1); } } BinarySearchObject const x_84 = obj_1; param = x_84; int const x_26 = binarySearch_struct_BinarySearchObject_i1_10_1_(x_8, &(param)); *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); return; } fragment tint_symbol_1 tint_symbol(constant buf0& x_8 [[buffer(0)]]) { thread float4 tint_symbol_5 = 0.0f; main_1(x_8, &(tint_symbol_5)); main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; return tint_symbol_3; }