static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { int GLF_live9r = 0; float g = 0.0f; while (true) { if (true) { } else { break; } if (true) { break; } const int x_32 = clamp(GLF_live9r, 0, 1); } g = 3.0f; x_GLF_color = float4(smoothstep(0.0f, 1.0f, g), 0.0f, 0.0f, 1.0f); return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol main() { main_1(); const main_out tint_symbol_1 = {x_GLF_color}; const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1}; return tint_symbol_2; }