static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_6 : register(b0, space0) { uint4 x_6[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float4 indexable[16] = (float4[16])0; int x_66 = 0; int x_66_phi = 0; int x_69_phi = 0; const float4 x_52 = gl_FragCoord; const float2 x_55 = asfloat(x_6[0].xy); const float2 x_56 = (float2(x_52.x, x_52.y) / x_55); const int x_64 = (int((x_56.x * 10.0f)) + (int((x_56.y * 10.0f)) * 10)); x_66_phi = 100; x_69_phi = 0; while (true) { int x_67 = 0; int x_70 = 0; x_66 = x_66_phi; const int x_69 = x_69_phi; if ((x_69 < x_64)) { } else { break; } { x_67 = (((4 * asint(x_66)) * (1000 - asint(x_66))) / 1000); x_70 = (x_69 + 1); x_66_phi = x_67; x_69_phi = x_70; } } const float4 tint_symbol_5[16] = {float4(0.0f, 0.0f, 0.0f, 1.0f), float4(0.5f, 0.0f, 0.0f, 1.0f), float4(0.0f, 0.5f, 0.0f, 1.0f), float4(0.5f, 0.5f, 0.0f, 1.0f), float4(0.0f, 0.0f, 0.5f, 1.0f), float4(0.5f, 0.0f, 0.5f, 1.0f), float4(0.0f, 0.5f, 0.5f, 1.0f), float4(0.5f, 0.5f, 0.5f, 1.0f), float4(0.0f, 0.0f, 0.0f, 1.0f), float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(1.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 0.0f, 1.0f, 1.0f), float4(0.0f, 1.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)}; indexable = tint_symbol_5; const float4 x_78 = indexable[asint((x_66 % 16))]; x_GLF_color = x_78; return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_6; }