#include using namespace metal; struct buf0 { /* 0x0000 */ packed_float2 injectionSwitch; }; struct buf1 { /* 0x0000 */ packed_float2 resolution; }; struct tint_array_wrapper { int arr[10]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_2 { float4 x_GLF_color_1 [[color(0)]]; }; void merge_i1_i1_i1_(thread int* const from, thread int* const mid, thread int* const to, thread tint_array_wrapper* const tint_symbol_5, thread tint_array_wrapper* const tint_symbol_6) { int k = 0; int i = 0; int j = 0; int i_1 = 0; int const x_254 = *(from); k = x_254; int const x_255 = *(from); i = x_255; int const x_256 = *(mid); j = (x_256 + 1); while (true) { int const x_262 = i; int const x_263 = *(mid); int const x_265 = j; int const x_266 = *(to); if (((x_262 <= x_263) & (x_265 <= x_266))) { } else { break; } int const x_270 = i; int const x_272 = (*(tint_symbol_5)).arr[x_270]; int const x_273 = j; int const x_275 = (*(tint_symbol_5)).arr[x_273]; if ((x_272 < x_275)) { int const x_280 = k; k = (x_280 + 1); int const x_282 = i; i = (x_282 + 1); int const x_285 = (*(tint_symbol_5)).arr[x_282]; (*(tint_symbol_6)).arr[x_280] = x_285; } else { int const x_287 = k; k = (x_287 + 1); int const x_289 = j; j = (x_289 + 1); int const x_292 = (*(tint_symbol_5)).arr[x_289]; (*(tint_symbol_6)).arr[x_287] = x_292; } } while (true) { int const x_298 = i; int const x_300 = i; int const x_301 = *(mid); if (((x_298 < 10) & (x_300 <= x_301))) { } else { break; } int const x_305 = k; k = (x_305 + 1); int const x_307 = i; i = (x_307 + 1); int const x_310 = (*(tint_symbol_5)).arr[x_307]; (*(tint_symbol_6)).arr[x_305] = x_310; } int const x_312 = *(from); i_1 = x_312; while (true) { int const x_317 = i_1; int const x_318 = *(to); if ((x_317 <= x_318)) { } else { break; } int const x_321 = i_1; int const x_322 = i_1; int const x_324 = (*(tint_symbol_6)).arr[x_322]; (*(tint_symbol_5)).arr[x_321] = x_324; { int const x_326 = i_1; i_1 = (x_326 + 1); } } return; } void mergeSort_(thread tint_array_wrapper* const tint_symbol_7, thread tint_array_wrapper* const tint_symbol_8) { int low = 0; int high = 0; int m = 0; int i_2 = 0; int from_1 = 0; int mid_1 = 0; int to_1 = 0; int param = 0; int param_1 = 0; int param_2 = 0; low = 0; high = 9; m = 1; while (true) { int const x_333 = m; int const x_334 = high; if ((x_333 <= x_334)) { } else { break; } int const x_337 = low; i_2 = x_337; while (true) { int const x_342 = i_2; int const x_343 = high; if ((x_342 < x_343)) { } else { break; } int const x_346 = i_2; from_1 = x_346; int const x_347 = i_2; int const x_348 = m; mid_1 = ((x_347 + x_348) - 1); int const x_351 = i_2; int const x_352 = m; int const x_356 = high; to_1 = min(((x_351 + (2 * x_352)) - 1), x_356); int const x_358 = from_1; param = x_358; int const x_359 = mid_1; param_1 = x_359; int const x_360 = to_1; param_2 = x_360; merge_i1_i1_i1_(&(param), &(param_1), &(param_2), tint_symbol_7, tint_symbol_8); { int const x_362 = m; int const x_364 = i_2; i_2 = (x_364 + (2 * x_362)); } } { int const x_366 = m; m = (2 * x_366); } } return; } void main_1(constant buf0& x_28, thread tint_array_wrapper* const tint_symbol_9, thread tint_array_wrapper* const tint_symbol_10, thread float4* const tint_symbol_11, thread float4* const tint_symbol_12) { int i_3 = 0; int j_1 = 0; float grey = 0.0f; float const x_87 = x_28.injectionSwitch.x; i_3 = int(x_87); while (true) { int const x_93 = i_3; switch(x_93) { case 9: { int const x_123 = i_3; (*(tint_symbol_9)).arr[x_123] = -5; break; } case 8: { int const x_121 = i_3; (*(tint_symbol_9)).arr[x_121] = -4; break; } case 7: { int const x_119 = i_3; (*(tint_symbol_9)).arr[x_119] = -3; break; } case 6: { int const x_117 = i_3; (*(tint_symbol_9)).arr[x_117] = -2; break; } case 5: { int const x_115 = i_3; (*(tint_symbol_9)).arr[x_115] = -1; break; } case 4: { int const x_113 = i_3; (*(tint_symbol_9)).arr[x_113] = 0; break; } case 3: { int const x_111 = i_3; (*(tint_symbol_9)).arr[x_111] = 1; break; } case 2: { int const x_109 = i_3; (*(tint_symbol_9)).arr[x_109] = 2; break; } case 1: { int const x_107 = i_3; (*(tint_symbol_9)).arr[x_107] = 3; break; } case 0: { int const x_105 = i_3; (*(tint_symbol_9)).arr[x_105] = 4; break; } default: { break; } } int const x_125 = i_3; i_3 = (x_125 + 1); { int const x_127 = i_3; if ((x_127 < 10)) { } else { break; } } } j_1 = 0; while (true) { int const x_133 = j_1; if ((x_133 < 10)) { } else { break; } int const x_136 = j_1; int const x_137 = j_1; int const x_139 = (*(tint_symbol_9)).arr[x_137]; (*(tint_symbol_10)).arr[x_136] = x_139; { int const x_141 = j_1; j_1 = (x_141 + 1); } } mergeSort_(tint_symbol_9, tint_symbol_10); float const x_145 = (*(tint_symbol_11)).y; if ((int(x_145) < 30)) { int const x_152 = (*(tint_symbol_9)).arr[0]; grey = (0.5f + (float(x_152) / 10.0f)); } else { float const x_157 = (*(tint_symbol_11)).y; if ((int(x_157) < 60)) { int const x_164 = (*(tint_symbol_9)).arr[1]; grey = (0.5f + (float(x_164) / 10.0f)); } else { float const x_169 = (*(tint_symbol_11)).y; if ((int(x_169) < 90)) { int const x_176 = (*(tint_symbol_9)).arr[2]; grey = (0.5f + (float(x_176) / 10.0f)); } else { float const x_181 = (*(tint_symbol_11)).y; if ((int(x_181) < 120)) { int const x_188 = (*(tint_symbol_9)).arr[3]; grey = (0.5f + (float(x_188) / 10.0f)); } else { float const x_193 = (*(tint_symbol_11)).y; if ((int(x_193) < 150)) { discard_fragment(); } else { float const x_200 = (*(tint_symbol_11)).y; if ((int(x_200) < 180)) { int const x_207 = (*(tint_symbol_9)).arr[5]; grey = (0.5f + (float(x_207) / 10.0f)); } else { float const x_212 = (*(tint_symbol_11)).y; if ((int(x_212) < 210)) { int const x_219 = (*(tint_symbol_9)).arr[6]; grey = (0.5f + (float(x_219) / 10.0f)); } else { float const x_224 = (*(tint_symbol_11)).y; if ((int(x_224) < 240)) { int const x_231 = (*(tint_symbol_9)).arr[7]; grey = (0.5f + (float(x_231) / 10.0f)); } else { float const x_236 = (*(tint_symbol_11)).y; if ((int(x_236) < 270)) { int const x_243 = (*(tint_symbol_9)).arr[8]; grey = (0.5f + (float(x_243) / 10.0f)); } else { discard_fragment(); } } } } } } } } } float const x_247 = grey; float3 const x_248 = float3(x_247, x_247, x_247); *(tint_symbol_12) = float4(x_248.x, x_248.y, x_248.z, 1.0f); return; } fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_28 [[buffer(0)]]) { thread float4 tint_symbol_13 = 0.0f; thread tint_array_wrapper tint_symbol_14 = {}; thread tint_array_wrapper tint_symbol_15 = {}; thread float4 tint_symbol_16 = 0.0f; tint_symbol_13 = gl_FragCoord_param; main_1(x_28, &(tint_symbol_14), &(tint_symbol_15), &(tint_symbol_13), &(tint_symbol_16)); main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_16}; tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; return tint_symbol_4; }