#include using namespace metal; struct buf0 { /* 0x0000 */ packed_float2 injectionSwitch; }; struct buf1 { /* 0x0000 */ packed_float2 resolution; }; struct tint_array_wrapper { int arr[10]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_2 { float4 x_GLF_color_1 [[color(0)]]; }; void merge_i1_i1_i1_(thread int* const from, thread int* const mid, thread int* const to, thread tint_array_wrapper* const tint_symbol_5, thread tint_array_wrapper* const tint_symbol_6) { int k = 0; int i = 0; int j = 0; int i_1 = 0; int const x_255 = *(from); k = x_255; int const x_256 = *(from); i = x_256; int const x_257 = *(mid); j = (x_257 + 1); while (true) { int const x_263 = i; int const x_264 = *(mid); int const x_266 = j; int const x_267 = *(to); if (((x_263 <= x_264) & (x_266 <= x_267))) { } else { break; } int const x_271 = i; int const x_273 = (*(tint_symbol_5)).arr[x_271]; int const x_274 = j; int const x_276 = (*(tint_symbol_5)).arr[x_274]; if ((x_273 < x_276)) { int const x_281 = k; k = (x_281 + 1); int const x_283 = i; i = (x_283 + 1); int const x_286 = (*(tint_symbol_5)).arr[x_283]; (*(tint_symbol_6)).arr[x_281] = x_286; } else { int const x_288 = k; k = (x_288 + 1); int const x_290 = j; j = (x_290 + 1); int const x_293 = (*(tint_symbol_5)).arr[x_290]; (*(tint_symbol_6)).arr[x_288] = x_293; } } while (true) { int const x_299 = i; int const x_301 = i; int const x_302 = *(mid); if (((x_299 < 10) & (x_301 <= x_302))) { } else { break; } int const x_306 = k; k = (x_306 + 1); int const x_308 = i; i = (x_308 + 1); int const x_311 = (*(tint_symbol_5)).arr[x_308]; (*(tint_symbol_6)).arr[x_306] = x_311; } int const x_313 = *(from); i_1 = x_313; while (true) { int const x_318 = i_1; int const x_319 = *(to); if ((x_318 <= x_319)) { } else { break; } int const x_322 = i_1; int const x_323 = i_1; int const x_325 = (*(tint_symbol_6)).arr[x_323]; (*(tint_symbol_5)).arr[x_322] = x_325; { int const x_327 = i_1; i_1 = (x_327 + 1); } } return; } void mergeSort_(thread tint_array_wrapper* const tint_symbol_7, thread tint_array_wrapper* const tint_symbol_8) { int low = 0; int high = 0; int m = 0; int i_2 = 0; int from_1 = 0; int mid_1 = 0; int to_1 = 0; int param = 0; int param_1 = 0; int param_2 = 0; low = 0; high = 9; m = 1; while (true) { int const x_334 = m; int const x_335 = high; if ((x_334 <= x_335)) { } else { break; } int const x_338 = low; i_2 = x_338; while (true) { int const x_343 = i_2; int const x_344 = high; if ((x_343 < x_344)) { } else { break; } int const x_347 = i_2; from_1 = x_347; int const x_348 = i_2; int const x_349 = m; mid_1 = ((x_348 + x_349) - 1); int const x_352 = i_2; int const x_353 = m; int const x_357 = high; to_1 = min(((x_352 + (2 * x_353)) - 1), x_357); int const x_359 = from_1; param = x_359; int const x_360 = mid_1; param_1 = x_360; int const x_361 = to_1; param_2 = x_361; merge_i1_i1_i1_(&(param), &(param_1), &(param_2), tint_symbol_7, tint_symbol_8); { int const x_363 = m; int const x_365 = i_2; i_2 = (x_365 + (2 * x_363)); } } { int const x_367 = m; m = (2 * x_367); } } return; } void main_1(constant buf0& x_28, thread tint_array_wrapper* const tint_symbol_9, thread tint_array_wrapper* const tint_symbol_10, thread float4* const tint_symbol_11, thread float4* const tint_symbol_12) { int i_3 = 0; int j_1 = 0; float grey = 0.0f; float const x_88 = x_28.injectionSwitch.x; i_3 = int(x_88); while (true) { int const x_94 = i_3; switch(x_94) { case 9: { int const x_124 = i_3; (*(tint_symbol_9)).arr[x_124] = -5; if (true) { } else { { int const x_128 = i_3; if ((x_128 < 10)) { } else { break; } } continue; } break; } case 8: { int const x_122 = i_3; (*(tint_symbol_9)).arr[x_122] = -4; break; } case 7: { int const x_120 = i_3; (*(tint_symbol_9)).arr[x_120] = -3; break; } case 6: { int const x_118 = i_3; (*(tint_symbol_9)).arr[x_118] = -2; break; } case 5: { int const x_116 = i_3; (*(tint_symbol_9)).arr[x_116] = -1; break; } case 4: { int const x_114 = i_3; (*(tint_symbol_9)).arr[x_114] = 0; break; } case 3: { int const x_112 = i_3; (*(tint_symbol_9)).arr[x_112] = 1; break; } case 2: { int const x_110 = i_3; (*(tint_symbol_9)).arr[x_110] = 2; break; } case 1: { int const x_108 = i_3; (*(tint_symbol_9)).arr[x_108] = 3; break; } case 0: { int const x_106 = i_3; (*(tint_symbol_9)).arr[x_106] = 4; break; } default: { break; } } int const x_126 = i_3; i_3 = (x_126 + 1); { int const x_128 = i_3; if ((x_128 < 10)) { } else { break; } } } j_1 = 0; while (true) { int const x_134 = j_1; if ((x_134 < 10)) { } else { break; } int const x_137 = j_1; int const x_138 = j_1; int const x_140 = (*(tint_symbol_9)).arr[x_138]; (*(tint_symbol_10)).arr[x_137] = x_140; { int const x_142 = j_1; j_1 = (x_142 + 1); } } mergeSort_(tint_symbol_9, tint_symbol_10); float const x_146 = (*(tint_symbol_11)).y; if ((int(x_146) < 30)) { int const x_153 = (*(tint_symbol_9)).arr[0]; grey = (0.5f + (float(x_153) / 10.0f)); } else { float const x_158 = (*(tint_symbol_11)).y; if ((int(x_158) < 60)) { int const x_165 = (*(tint_symbol_9)).arr[1]; grey = (0.5f + (float(x_165) / 10.0f)); } else { float const x_170 = (*(tint_symbol_11)).y; if ((int(x_170) < 90)) { int const x_177 = (*(tint_symbol_9)).arr[2]; grey = (0.5f + (float(x_177) / 10.0f)); } else { float const x_182 = (*(tint_symbol_11)).y; if ((int(x_182) < 120)) { int const x_189 = (*(tint_symbol_9)).arr[3]; grey = (0.5f + (float(x_189) / 10.0f)); } else { float const x_194 = (*(tint_symbol_11)).y; if ((int(x_194) < 150)) { discard_fragment(); } else { float const x_201 = (*(tint_symbol_11)).y; if ((int(x_201) < 180)) { int const x_208 = (*(tint_symbol_9)).arr[5]; grey = (0.5f + (float(x_208) / 10.0f)); } else { float const x_213 = (*(tint_symbol_11)).y; if ((int(x_213) < 210)) { int const x_220 = (*(tint_symbol_9)).arr[6]; grey = (0.5f + (float(x_220) / 10.0f)); } else { float const x_225 = (*(tint_symbol_11)).y; if ((int(x_225) < 240)) { int const x_232 = (*(tint_symbol_9)).arr[7]; grey = (0.5f + (float(x_232) / 10.0f)); } else { float const x_237 = (*(tint_symbol_11)).y; if ((int(x_237) < 270)) { int const x_244 = (*(tint_symbol_9)).arr[8]; grey = (0.5f + (float(x_244) / 10.0f)); } else { discard_fragment(); } } } } } } } } } float const x_248 = grey; float3 const x_249 = float3(x_248, x_248, x_248); *(tint_symbol_12) = float4(x_249.x, x_249.y, x_249.z, 1.0f); return; } fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_28 [[buffer(0)]]) { thread float4 tint_symbol_13 = 0.0f; thread tint_array_wrapper tint_symbol_14 = {}; thread tint_array_wrapper tint_symbol_15 = {}; thread float4 tint_symbol_16 = 0.0f; tint_symbol_13 = gl_FragCoord_param; main_1(x_28, &(tint_symbol_14), &(tint_symbol_15), &(tint_symbol_13), &(tint_symbol_16)); main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_16}; tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; return tint_symbol_4; }