static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_6 : register(b1, space0) { uint4 x_6[1]; }; cbuffer cbuffer_x_9 : register(b0, space0) { uint4 x_9[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); void main_1() { float data[10] = (float[10])0; int x_40_phi = 0; int x_52_phi = 0; x_40_phi = 0; while (true) { int x_41 = 0; const int x_40 = x_40_phi; if ((x_40 < 10)) { } else { break; } { const float x_48 = asfloat(x_9[0].y); data[x_40] = (float((10 - x_40)) * x_48); x_41 = (x_40 + 1); x_40_phi = x_41; } } x_52_phi = 0; while (true) { int x_53 = 0; int x_59_phi = 0; const int x_52 = x_52_phi; if ((x_52 < 9)) { } else { break; } x_59_phi = 0; while (true) { bool x_82 = false; bool x_83 = false; int x_60 = 0; bool x_84_phi = false; const int x_59 = x_59_phi; if ((x_59 < 10)) { } else { break; } if ((x_59 < (x_52 + 1))) { { x_60 = (x_59 + 1); x_59_phi = x_60; } continue; } const int x_69_save = x_52; const float x_70 = data[x_69_save]; const int x_71_save = x_59; const float x_72 = data[x_71_save]; const float x_74 = gl_FragCoord.y; const float x_76 = asfloat(x_6[0].y); if ((x_74 < (x_76 * 0.5f))) { x_82 = (x_70 > x_72); x_84_phi = x_82; } else { x_83 = (x_70 < x_72); x_84_phi = x_83; } if (x_84_phi) { const float x_87 = data[x_69_save]; const float x_88 = data[x_71_save]; data[x_69_save] = x_88; data[x_71_save] = x_87; } { x_60 = (x_59 + 1); x_59_phi = x_60; } } { x_53 = (x_52 + 1); x_52_phi = x_53; } } const float x_90 = gl_FragCoord.x; const float x_92 = asfloat(x_6[0].x); if ((x_90 < (x_92 * 0.5f))) { const float x_99 = data[0]; const float x_102 = data[5]; const float x_105 = data[9]; x_GLF_color = float4((x_99 * 0.100000001f), (x_102 * 0.100000001f), (x_105 * 0.100000001f), 1.0f); } else { const float x_109 = data[5]; const float x_112 = data[9]; const float x_115 = data[0]; x_GLF_color = float4((x_109 * 0.100000001f), (x_112 * 0.100000001f), (x_115 * 0.100000001f), 1.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_6; }