static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); cbuffer cbuffer_x_9 : register(b1, space0) { uint4 x_9[1]; }; cbuffer cbuffer_x_13 : register(b0, space0) { uint4 x_13[1]; }; static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); bool checkSwap_f1_f1_(inout float a, inout float b) { bool x_144 = false; const float x_146 = gl_FragCoord.y; const float x_148 = asfloat(x_9[0].y); if ((x_146 < (x_148 / 2.0f))) { const float x_154 = a; const float x_155 = b; x_144 = (x_154 > x_155); } else { const float x_157 = a; const float x_158 = b; x_144 = (x_157 < x_158); } return x_144; } void main_1() { int i = 0; float data[10] = (float[10])0; int i_1 = 0; int j = 0; bool doSwap = false; float param = 0.0f; float param_1 = 0.0f; float temp = 0.0f; i = 0; { for(; (i < 10); i = (i + 1)) { const int x_59 = i; const int x_60 = i; const float x_64 = asfloat(x_13[0].y); data[x_59] = (float((10 - x_60)) * x_64); } } i_1 = 0; { for(; (i_1 < 9); i_1 = (i_1 + 1)) { j = 0; { for(; (j < 10); j = (j + 1)) { if ((j < (i_1 + 1))) { continue; } const int x_90 = j; const float x_92 = data[i_1]; param = x_92; const float x_94 = data[x_90]; param_1 = x_94; const bool x_95 = checkSwap_f1_f1_(param, param_1); doSwap = x_95; if (doSwap) { const float x_101 = data[i_1]; temp = x_101; const int x_102 = i_1; const float x_105 = data[j]; data[x_102] = x_105; data[j] = temp; } } } } } const float x_115 = gl_FragCoord.x; const float x_117 = asfloat(x_9[0].x); if ((x_115 < (x_117 / 2.0f))) { const float x_124 = data[0]; const float x_127 = data[5]; const float x_130 = data[9]; x_GLF_color = float4((x_124 / 10.0f), (x_127 / 10.0f), (x_130 / 10.0f), 1.0f); } else { const float x_134 = data[5]; const float x_137 = data[9]; const float x_140 = data[0]; x_GLF_color = float4((x_134 / 10.0f), (x_137 / 10.0f), (x_140 / 10.0f), 1.0f); } return; } struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_1 { float4 gl_FragCoord_param : SV_Position; }; struct tint_symbol_2 { float4 x_GLF_color_1 : SV_Target0; }; tint_symbol_2 main(tint_symbol_1 tint_symbol) { const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; gl_FragCoord = gl_FragCoord_param; main_1(); const main_out tint_symbol_3 = {x_GLF_color}; const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1}; return tint_symbol_6; }