#include using namespace metal; struct buf1 { /* 0x0000 */ packed_float2 resolution; }; struct buf0 { /* 0x0000 */ packed_float2 injectionSwitch; }; struct tint_array_wrapper { float arr[10]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_2 { float4 x_GLF_color_1 [[color(0)]]; }; bool checkSwap_f1_f1_(constant buf1& x_9, thread float* const a, thread float* const b, thread float4* const tint_symbol_5) { bool x_144 = false; float const x_146 = (*(tint_symbol_5)).y; float const x_148 = x_9.resolution.y; if ((x_146 < (x_148 / 2.0f))) { float const x_154 = *(a); float const x_155 = *(b); x_144 = (x_154 > x_155); } else { float const x_157 = *(a); float const x_158 = *(b); x_144 = (x_157 < x_158); } bool const x_160 = x_144; return x_160; } void main_1(constant buf0& x_13, constant buf1& x_9, thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) { int i = 0; tint_array_wrapper data = {}; int i_1 = 0; int j = 0; bool doSwap = false; float param = 0.0f; float param_1 = 0.0f; float temp = 0.0f; i = 0; while (true) { int const x_56 = i; if ((x_56 < 10)) { } else { break; } int const x_59 = i; int const x_60 = i; float const x_64 = x_13.injectionSwitch.y; data.arr[x_59] = (float((10 - x_60)) * x_64); { int const x_67 = i; i = (x_67 + 1); } } i_1 = 0; while (true) { int const x_73 = i_1; if ((x_73 < 9)) { } else { break; } j = 0; while (true) { int const x_80 = j; if ((x_80 < 10)) { } else { break; } int const x_83 = j; int const x_84 = i_1; if ((x_83 < (x_84 + 1))) { { int const x_110 = j; j = (x_110 + 1); } continue; } int const x_89 = i_1; int const x_90 = j; float const x_92 = data.arr[x_89]; param = x_92; float const x_94 = data.arr[x_90]; param_1 = x_94; bool const x_95 = checkSwap_f1_f1_(x_9, &(param), &(param_1), tint_symbol_6); doSwap = x_95; bool const x_96 = doSwap; if (x_96) { int const x_99 = i_1; float const x_101 = data.arr[x_99]; temp = x_101; int const x_102 = i_1; int const x_103 = j; float const x_105 = data.arr[x_103]; data.arr[x_102] = x_105; int const x_107 = j; float const x_108 = temp; data.arr[x_107] = x_108; } { int const x_110 = j; j = (x_110 + 1); } } { int const x_112 = i_1; i_1 = (x_112 + 1); } } float const x_115 = (*(tint_symbol_6)).x; float const x_117 = x_9.resolution.x; if ((x_115 < (x_117 / 2.0f))) { float const x_124 = data.arr[0]; float const x_127 = data.arr[5]; float const x_130 = data.arr[9]; *(tint_symbol_7) = float4((x_124 / 10.0f), (x_127 / 10.0f), (x_130 / 10.0f), 1.0f); } else { float const x_134 = data.arr[5]; float const x_137 = data.arr[9]; float const x_140 = data.arr[0]; *(tint_symbol_7) = float4((x_134 / 10.0f), (x_137 / 10.0f), (x_140 / 10.0f), 1.0f); } return; } fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_13 [[buffer(0)]], constant buf1& x_9 [[buffer(1)]]) { thread float4 tint_symbol_8 = 0.0f; thread float4 tint_symbol_9 = 0.0f; tint_symbol_8 = gl_FragCoord_param; main_1(x_13, x_9, &(tint_symbol_8), &(tint_symbol_9)); main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_9}; tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; return tint_symbol_4; }