[[block]] struct buf0 { injectionSwitch : vec2; }; var data : array; var temp : array; [[group(0), binding(0)]] var x_28 : buf0; var gl_FragCoord : vec4; var x_GLF_color : vec4; fn merge_i1_i1_i1_(from : ptr, mid : ptr, to : ptr) { var k : i32; var i : i32; var j : i32; var i_1 : i32; let x_303 : i32 = *(from); k = x_303; let x_304 : i32 = *(from); i = x_304; let x_305 : i32 = *(mid); j = (x_305 + 1); loop { let x_311 : i32 = i; let x_312 : i32 = *(mid); let x_314 : i32 = j; let x_315 : i32 = *(to); if (((x_311 <= x_312) & (x_314 <= x_315))) { } else { break; } let x_319 : i32 = i; let x_321 : i32 = data[x_319]; let x_322 : i32 = j; let x_324 : i32 = data[x_322]; if ((x_321 < x_324)) { let x_329 : i32 = k; k = (x_329 + 1); let x_331 : i32 = i; i = (x_331 + 1); let x_334 : i32 = data[x_331]; temp[x_329] = x_334; } else { let x_336 : i32 = k; k = (x_336 + 1); let x_338 : i32 = j; j = (x_338 + 1); let x_341 : i32 = data[x_338]; temp[x_336] = x_341; } } loop { let x_347 : i32 = i; let x_349 : i32 = i; let x_350 : i32 = *(mid); if (((x_347 < 10) & (x_349 <= x_350))) { } else { break; } let x_354 : i32 = k; k = (x_354 + 1); let x_356 : i32 = i; i = (x_356 + 1); let x_359 : i32 = data[x_356]; temp[x_354] = x_359; } let x_361 : i32 = *(from); i_1 = x_361; loop { let x_366 : i32 = i_1; let x_367 : i32 = *(to); if ((x_366 <= x_367)) { } else { break; } let x_370 : i32 = i_1; let x_371 : i32 = i_1; let x_373 : i32 = temp[x_371]; data[x_370] = x_373; continuing { let x_375 : i32 = i_1; i_1 = (x_375 + 1); } } return; } fn main_1() { var x_85 : i32; var x_86 : i32; var x_87 : i32; var x_88 : i32; var x_89 : i32; var x_90 : i32; var x_91 : i32; var x_92 : i32; var x_93 : i32; var x_94 : i32; var i_3 : i32; var j_1 : i32; var grey : f32; let x_96 : f32 = x_28.injectionSwitch.x; i_3 = i32(x_96); loop { let x_102 : i32 = i_3; switch(x_102) { case 9: { let x_132 : i32 = i_3; data[x_132] = -5; } case 8: { let x_130 : i32 = i_3; data[x_130] = -4; } case 7: { let x_128 : i32 = i_3; data[x_128] = -3; } case 6: { let x_126 : i32 = i_3; data[x_126] = -2; } case 5: { let x_124 : i32 = i_3; data[x_124] = -1; } case 4: { let x_122 : i32 = i_3; data[x_122] = 0; } case 3: { let x_120 : i32 = i_3; data[x_120] = 1; } case 2: { let x_118 : i32 = i_3; data[x_118] = 2; } case 1: { let x_116 : i32 = i_3; data[x_116] = 3; } case 0: { let x_114 : i32 = i_3; data[x_114] = 4; } default: { } } let x_134 : i32 = i_3; i_3 = (x_134 + 1); continuing { let x_136 : i32 = i_3; if ((x_136 < 10)) { } else { break; } } } j_1 = 0; loop { let x_142 : i32 = j_1; if ((x_142 < 10)) { } else { break; } let x_145 : i32 = j_1; let x_146 : i32 = j_1; let x_148 : i32 = data[x_146]; temp[x_145] = x_148; continuing { let x_150 : i32 = j_1; j_1 = (x_150 + 1); } } x_94 = 0; x_93 = 9; x_92 = 1; loop { let x_156 : i32 = x_92; let x_157 : i32 = x_93; if ((x_156 <= x_157)) { } else { break; } let x_160 : i32 = x_94; x_91 = x_160; loop { let x_165 : i32 = x_91; let x_166 : i32 = x_93; if ((x_165 < x_166)) { } else { break; } let x_169 : i32 = x_91; x_90 = x_169; let x_170 : i32 = x_91; let x_171 : i32 = x_92; let x_173 : array = data; data = array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0); data = x_173; x_89 = ((x_170 + x_171) - 1); let x_175 : i32 = x_91; let x_176 : i32 = x_92; let x_180 : i32 = x_93; x_88 = min(((x_175 + (2 * x_176)) - 1), x_180); let x_182 : i32 = x_90; x_87 = x_182; let x_183 : i32 = x_89; x_86 = x_183; let x_184 : i32 = x_88; x_85 = x_184; merge_i1_i1_i1_(&(x_87), &(x_86), &(x_85)); continuing { let x_186 : i32 = x_92; let x_188 : i32 = x_91; x_91 = (x_188 + (2 * x_186)); } } continuing { let x_190 : i32 = x_92; x_92 = (2 * x_190); } } let x_194 : f32 = gl_FragCoord.y; if ((i32(x_194) < 30)) { let x_201 : i32 = data[0]; grey = (0.5 + (f32(x_201) / 10.0)); } else { let x_206 : f32 = gl_FragCoord.y; if ((i32(x_206) < 60)) { let x_213 : i32 = data[1]; grey = (0.5 + (f32(x_213) / 10.0)); } else { let x_218 : f32 = gl_FragCoord.y; if ((i32(x_218) < 90)) { let x_225 : i32 = data[2]; grey = (0.5 + (f32(x_225) / 10.0)); } else { let x_230 : f32 = gl_FragCoord.y; if ((i32(x_230) < 120)) { let x_237 : i32 = data[3]; grey = (0.5 + (f32(x_237) / 10.0)); } else { let x_242 : f32 = gl_FragCoord.y; if ((i32(x_242) < 150)) { discard; } else { let x_249 : f32 = gl_FragCoord.y; if ((i32(x_249) < 180)) { let x_256 : i32 = data[5]; grey = (0.5 + (f32(x_256) / 10.0)); } else { let x_261 : f32 = gl_FragCoord.y; if ((i32(x_261) < 210)) { let x_268 : i32 = data[6]; grey = (0.5 + (f32(x_268) / 10.0)); } else { let x_273 : f32 = gl_FragCoord.y; if ((i32(x_273) < 240)) { let x_280 : i32 = data[7]; grey = (0.5 + (f32(x_280) / 10.0)); } else { let x_285 : f32 = gl_FragCoord.y; if ((i32(x_285) < 270)) { let x_292 : i32 = data[8]; grey = (0.5 + (f32(x_292) / 10.0)); } else { discard; } } } } } } } } } let x_296 : f32 = grey; let x_297 : vec3 = vec3(x_296, x_296, x_296); x_GLF_color = vec4(x_297.x, x_297.y, x_297.z, 1.0); return; } struct main_out { [[location(0)]] x_GLF_color_1 : vec4; }; [[stage(fragment)]] fn main([[builtin(position)]] gl_FragCoord_param : vec4) -> main_out { gl_FragCoord = gl_FragCoord_param; main_1(); return main_out(x_GLF_color); } fn mergeSort_() { var low : i32; var high : i32; var m : i32; var i_2 : i32; var from_1 : i32; var mid_1 : i32; var to_1 : i32; var param : i32; var param_1 : i32; var param_2 : i32; low = 0; high = 9; m = 1; loop { let x_382 : i32 = m; let x_383 : i32 = high; if ((x_382 <= x_383)) { } else { break; } let x_386 : i32 = low; i_2 = x_386; loop { let x_391 : i32 = i_2; let x_392 : i32 = high; if ((x_391 < x_392)) { } else { break; } let x_395 : i32 = i_2; from_1 = x_395; let x_396 : i32 = i_2; let x_397 : i32 = m; mid_1 = ((x_396 + x_397) - 1); let x_400 : i32 = i_2; let x_401 : i32 = m; let x_405 : i32 = high; to_1 = min(((x_400 + (2 * x_401)) - 1), x_405); let x_407 : i32 = from_1; param = x_407; let x_408 : i32 = mid_1; param_1 = x_408; let x_409 : i32 = to_1; param_2 = x_409; merge_i1_i1_i1_(&(param), &(param_1), &(param_2)); continuing { let x_411 : i32 = m; let x_413 : i32 = i_2; i_2 = (x_413 + (2 * x_411)); } } continuing { let x_415 : i32 = m; m = (2 * x_415); } } return; }