#include using namespace metal; struct buf0 { /* 0x0000 */ packed_float2 injectionSwitch; }; struct tint_array_wrapper { int arr[10]; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_2 { float4 x_GLF_color_1 [[color(0)]]; }; void merge_i1_i1_i1_(thread int* const from, thread int* const mid, thread int* const to, thread tint_array_wrapper* const tint_symbol_5, thread tint_array_wrapper* const tint_symbol_6) { int k = 0; int i = 0; int j = 0; int i_1 = 0; int const x_302 = *(from); k = x_302; int const x_303 = *(from); i = x_303; int const x_304 = *(mid); j = (x_304 + 1); while (true) { int const x_310 = i; int const x_311 = *(mid); int const x_313 = j; int const x_314 = *(to); if (((x_310 <= x_311) & (x_313 <= x_314))) { } else { break; } int const x_318 = i; int const x_320 = (*(tint_symbol_5)).arr[x_318]; int const x_321 = j; int const x_323 = (*(tint_symbol_5)).arr[x_321]; if ((x_320 < x_323)) { int const x_328 = k; k = (x_328 + 1); int const x_330 = i; i = (x_330 + 1); int const x_333 = (*(tint_symbol_5)).arr[x_330]; (*(tint_symbol_6)).arr[x_328] = x_333; } else { int const x_335 = k; k = (x_335 + 1); int const x_337 = j; j = (x_337 + 1); int const x_340 = (*(tint_symbol_5)).arr[x_337]; (*(tint_symbol_6)).arr[x_335] = x_340; } } while (true) { int const x_346 = i; int const x_348 = i; int const x_349 = *(mid); if (((x_346 < 10) & (x_348 <= x_349))) { } else { break; } int const x_353 = k; k = (x_353 + 1); int const x_355 = i; i = (x_355 + 1); int const x_358 = (*(tint_symbol_5)).arr[x_355]; (*(tint_symbol_6)).arr[x_353] = x_358; } int const x_360 = *(from); i_1 = x_360; while (true) { int const x_365 = i_1; int const x_366 = *(to); if ((x_365 <= x_366)) { } else { break; } int const x_369 = i_1; int const x_370 = i_1; int const x_372 = (*(tint_symbol_6)).arr[x_370]; (*(tint_symbol_5)).arr[x_369] = x_372; { int const x_374 = i_1; i_1 = (x_374 + 1); } } return; } void main_1(constant buf0& x_28, thread tint_array_wrapper* const tint_symbol_7, thread tint_array_wrapper* const tint_symbol_8, thread float4* const tint_symbol_9, thread float4* const tint_symbol_10) { int x_85 = 0; int x_86 = 0; int x_87 = 0; int x_88 = 0; int x_89 = 0; int x_90 = 0; int x_91 = 0; int x_92 = 0; int x_93 = 0; int x_94 = 0; int i_3 = 0; int j_1 = 0; float grey = 0.0f; float const x_96 = x_28.injectionSwitch.x; i_3 = int(x_96); while (true) { int const x_102 = i_3; switch(x_102) { case 9: { int const x_132 = i_3; (*(tint_symbol_7)).arr[x_132] = -5; break; } case 8: { int const x_130 = i_3; (*(tint_symbol_7)).arr[x_130] = -4; break; } case 7: { int const x_128 = i_3; (*(tint_symbol_7)).arr[x_128] = -3; break; } case 6: { int const x_126 = i_3; (*(tint_symbol_7)).arr[x_126] = -2; break; } case 5: { int const x_124 = i_3; (*(tint_symbol_7)).arr[x_124] = -1; break; } case 4: { int const x_122 = i_3; (*(tint_symbol_7)).arr[x_122] = 0; break; } case 3: { int const x_120 = i_3; (*(tint_symbol_7)).arr[x_120] = 1; break; } case 2: { int const x_118 = i_3; (*(tint_symbol_7)).arr[x_118] = 2; break; } case 1: { int const x_116 = i_3; (*(tint_symbol_7)).arr[x_116] = 3; break; } case 0: { int const x_114 = i_3; (*(tint_symbol_7)).arr[x_114] = 4; break; } default: { break; } } int const x_134 = i_3; i_3 = (x_134 + 1); { int const x_136 = i_3; if ((x_136 < 10)) { } else { break; } } } j_1 = 0; while (true) { int const x_142 = j_1; if ((x_142 < 10)) { } else { break; } int const x_145 = j_1; int const x_146 = j_1; int const x_148 = (*(tint_symbol_7)).arr[x_146]; (*(tint_symbol_8)).arr[x_145] = x_148; { int const x_150 = j_1; j_1 = (x_150 + 1); } } x_94 = 0; x_93 = 9; x_92 = 1; while (true) { int const x_156 = x_92; int const x_157 = x_93; if ((x_156 <= x_157)) { } else { break; } int const x_160 = x_94; x_91 = x_160; while (true) { int const x_165 = x_91; int const x_166 = x_93; if ((x_165 < x_166)) { } else { break; } int const x_169 = x_91; x_90 = x_169; int const x_170 = x_91; int const x_171 = x_92; x_89 = ((x_170 + x_171) - 1); int const x_174 = x_91; int const x_175 = x_92; int const x_179 = x_93; x_88 = min(((x_174 + (2 * x_175)) - 1), x_179); int const x_181 = x_90; x_87 = x_181; int const x_182 = x_89; x_86 = x_182; int const x_183 = x_88; x_85 = x_183; merge_i1_i1_i1_(&(x_87), &(x_86), &(x_85), tint_symbol_7, tint_symbol_8); { int const x_185 = x_92; int const x_187 = x_91; x_91 = (x_187 + (2 * x_185)); } } { int const x_189 = x_92; x_92 = (2 * x_189); } } float const x_193 = (*(tint_symbol_9)).y; if ((int(x_193) < 30)) { int const x_200 = (*(tint_symbol_7)).arr[0]; grey = (0.5f + (float(x_200) / 10.0f)); } else { float const x_205 = (*(tint_symbol_9)).y; if ((int(x_205) < 60)) { int const x_212 = (*(tint_symbol_7)).arr[1]; grey = (0.5f + (float(x_212) / 10.0f)); } else { float const x_217 = (*(tint_symbol_9)).y; if ((int(x_217) < 90)) { int const x_224 = (*(tint_symbol_7)).arr[2]; grey = (0.5f + (float(x_224) / 10.0f)); } else { float const x_229 = (*(tint_symbol_9)).y; if ((int(x_229) < 120)) { int const x_236 = (*(tint_symbol_7)).arr[3]; grey = (0.5f + (float(x_236) / 10.0f)); } else { float const x_241 = (*(tint_symbol_9)).y; if ((int(x_241) < 150)) { discard_fragment(); } else { float const x_248 = (*(tint_symbol_9)).y; if ((int(x_248) < 180)) { int const x_255 = (*(tint_symbol_7)).arr[5]; grey = (0.5f + (float(x_255) / 10.0f)); } else { float const x_260 = (*(tint_symbol_9)).y; if ((int(x_260) < 210)) { int const x_267 = (*(tint_symbol_7)).arr[6]; grey = (0.5f + (float(x_267) / 10.0f)); } else { float const x_272 = (*(tint_symbol_9)).y; if ((int(x_272) < 240)) { int const x_279 = (*(tint_symbol_7)).arr[7]; grey = (0.5f + (float(x_279) / 10.0f)); } else { float const x_284 = (*(tint_symbol_9)).y; if ((int(x_284) < 270)) { int const x_291 = (*(tint_symbol_7)).arr[8]; grey = (0.5f + (float(x_291) / 10.0f)); } else { discard_fragment(); } } } } } } } } } float const x_295 = grey; float3 const x_296 = float3(x_295, x_295, x_295); *(tint_symbol_10) = float4(x_296.x, x_296.y, x_296.z, 1.0f); return; } fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_28 [[buffer(0)]]) { thread float4 tint_symbol_11 = 0.0f; thread tint_array_wrapper tint_symbol_12 = {}; thread tint_array_wrapper tint_symbol_13 = {}; thread float4 tint_symbol_14 = 0.0f; tint_symbol_11 = gl_FragCoord_param; main_1(x_28, &(tint_symbol_12), &(tint_symbol_13), &(tint_symbol_11), &(tint_symbol_14)); main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_14}; tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; return tint_symbol_4; } void mergeSort_(thread tint_array_wrapper* const tint_symbol_15, thread tint_array_wrapper* const tint_symbol_16) { int low = 0; int high = 0; int m = 0; int i_2 = 0; int from_1 = 0; int mid_1 = 0; int to_1 = 0; int param = 0; int param_1 = 0; int param_2 = 0; low = 0; high = 9; m = 1; while (true) { int const x_381 = m; int const x_382 = high; if ((x_381 <= x_382)) { } else { break; } int const x_385 = low; i_2 = x_385; while (true) { int const x_390 = i_2; int const x_391 = high; if ((x_390 < x_391)) { } else { break; } int const x_394 = i_2; from_1 = x_394; int const x_395 = i_2; int const x_396 = m; mid_1 = ((x_395 + x_396) - 1); int const x_399 = i_2; int const x_400 = m; int const x_404 = high; to_1 = min(((x_399 + (2 * x_400)) - 1), x_404); int const x_406 = from_1; param = x_406; int const x_407 = mid_1; param_1 = x_407; int const x_408 = to_1; param_2 = x_408; merge_i1_i1_i1_(&(param), &(param_1), &(param_2), tint_symbol_15, tint_symbol_16); { int const x_410 = m; int const x_412 = i_2; i_2 = (x_412 + (2 * x_410)); } } { int const x_414 = m; m = (2 * x_414); } } return; }