#include using namespace metal; struct tint_array_wrapper { int arr[10]; }; struct QuicksortObject { tint_array_wrapper numbers; }; struct buf0 { /* 0x0000 */ packed_float2 resolution; }; struct main_out { float4 x_GLF_color_1; }; struct tint_symbol_2 { float4 x_GLF_color_1 [[color(0)]]; }; void swap_i1_i1_(thread int* const i, thread int* const j, thread QuicksortObject* const tint_symbol_5) { int temp = 0; int const x_230 = *(i); int const x_232 = (*(tint_symbol_5)).numbers.arr[x_230]; temp = x_232; int const x_233 = *(i); int const x_234 = *(j); int const x_236 = (*(tint_symbol_5)).numbers.arr[x_234]; (*(tint_symbol_5)).numbers.arr[x_233] = x_236; int const x_238 = *(j); int const x_239 = temp; (*(tint_symbol_5)).numbers.arr[x_238] = x_239; return; } int performPartition_i1_i1_(thread int* const l, thread int* const h, thread QuicksortObject* const tint_symbol_6) { int pivot = 0; int i_1 = 0; int j_1 = 0; int param = 0; int param_1 = 0; int param_2 = 0; int param_3 = 0; int const x_242 = *(h); int const x_244 = (*(tint_symbol_6)).numbers.arr[x_242]; pivot = x_244; int const x_245 = *(l); i_1 = (x_245 - 1); int const x_247 = *(l); j_1 = x_247; while (true) { int const x_252 = j_1; int const x_253 = *(h); if ((x_252 <= (x_253 - 1))) { } else { break; } int const x_257 = j_1; int const x_259 = (*(tint_symbol_6)).numbers.arr[x_257]; int const x_260 = pivot; if ((x_259 <= x_260)) { int const x_264 = i_1; i_1 = (x_264 + 1); int const x_266 = i_1; param = x_266; int const x_267 = j_1; param_1 = x_267; swap_i1_i1_(&(param), &(param_1), tint_symbol_6); } { int const x_269 = j_1; j_1 = (x_269 + 1); } } int const x_271 = i_1; i_1 = (x_271 + 1); int const x_273 = i_1; param_2 = x_273; int const x_274 = *(h); param_3 = x_274; swap_i1_i1_(&(param_2), &(param_3), tint_symbol_6); int const x_276 = i_1; return x_276; } void quicksort_(thread float4* const tint_symbol_7, thread QuicksortObject* const tint_symbol_8) { int l_1 = 0; int h_1 = 0; int top = 0; tint_array_wrapper stack = {}; int int_a = 0; int x_278 = 0; int x_279 = 0; int clamp_a = 0; int p = 0; int param_4 = 0; int param_5 = 0; l_1 = 0; h_1 = 9; top = -1; int const x_280 = top; int const x_281 = (x_280 + 1); top = x_281; int const x_282 = l_1; stack.arr[x_281] = x_282; float const x_285 = (*(tint_symbol_7)).y; if ((x_285 >= 0.0f)) { int const x_290 = h_1; if (false) { x_279 = 1; } else { int const x_294 = h_1; x_279 = (x_294 << as_type(0)); } int const x_296 = x_279; x_278 = (x_290 | x_296); } else { x_278 = 1; } int const x_298 = x_278; int_a = x_298; int const x_299 = h_1; int const x_300 = h_1; int const x_301 = int_a; clamp_a = clamp(x_299, x_300, x_301); int const x_303 = top; int const x_304 = (x_303 + 1); top = x_304; int const x_305 = clamp_a; stack.arr[x_304] = (x_305 / 1); while (true) { int const x_312 = top; if ((x_312 >= 0)) { } else { break; } int const x_315 = top; top = (x_315 - 1); int const x_318 = stack.arr[x_315]; h_1 = x_318; int const x_319 = top; top = (x_319 - 1); int const x_322 = stack.arr[x_319]; l_1 = x_322; int const x_323 = l_1; param_4 = x_323; int const x_324 = h_1; param_5 = x_324; int const x_325 = performPartition_i1_i1_(&(param_4), &(param_5), tint_symbol_8); p = x_325; int const x_326 = p; int const x_328 = l_1; if (((x_326 - 1) > x_328)) { int const x_332 = top; int const x_333 = (x_332 + 1); top = x_333; int const x_334 = l_1; stack.arr[x_333] = x_334; int const x_336 = top; int const x_337 = (x_336 + 1); top = x_337; int const x_338 = p; stack.arr[x_337] = (x_338 - 1); } int const x_341 = p; int const x_343 = h_1; if (((x_341 + 1) < x_343)) { int const x_347 = top; int const x_348 = (x_347 + 1); top = x_348; int const x_349 = p; stack.arr[x_348] = (x_349 + 1); int const x_352 = top; int const x_353 = (x_352 + 1); top = x_353; int const x_354 = h_1; stack.arr[x_353] = x_354; } } return; } void main_1(constant buf0& x_34, thread QuicksortObject* const tint_symbol_9, thread float4* const tint_symbol_10, thread float4* const tint_symbol_11) { int i_2 = 0; float2 uv = 0.0f; float3 color = 0.0f; i_2 = 0; while (true) { int const x_90 = i_2; if ((x_90 < 10)) { } else { break; } int const x_93 = i_2; int const x_94 = i_2; (*(tint_symbol_9)).numbers.arr[x_93] = (10 - x_94); int const x_97 = i_2; int const x_98 = i_2; int const x_100 = (*(tint_symbol_9)).numbers.arr[x_98]; int const x_101 = i_2; int const x_103 = (*(tint_symbol_9)).numbers.arr[x_101]; (*(tint_symbol_9)).numbers.arr[x_97] = (x_100 * x_103); { int const x_106 = i_2; i_2 = (x_106 + 1); } } quicksort_(tint_symbol_10, tint_symbol_9); float4 const x_109 = *(tint_symbol_10); float2 const x_112 = x_34.resolution; uv = (float2(x_109.x, x_109.y) / x_112); color = float3(1.0f, 2.0f, 3.0f); int const x_115 = (*(tint_symbol_9)).numbers.arr[0]; float const x_118 = color.x; color.x = (x_118 + float(x_115)); float const x_122 = uv.x; if ((x_122 > 0.25f)) { int const x_127 = (*(tint_symbol_9)).numbers.arr[1]; float const x_130 = color.x; color.x = (x_130 + float(x_127)); } float const x_134 = uv.x; if ((x_134 > 0.5f)) { int const x_139 = (*(tint_symbol_9)).numbers.arr[2]; float const x_142 = color.y; color.y = (x_142 + float(x_139)); } float const x_146 = uv.x; if ((x_146 > 0.75f)) { int const x_151 = (*(tint_symbol_9)).numbers.arr[3]; float const x_154 = color.z; color.z = (x_154 + float(x_151)); } int const x_158 = (*(tint_symbol_9)).numbers.arr[4]; float const x_161 = color.y; color.y = (x_161 + float(x_158)); float const x_165 = uv.y; if ((x_165 > 0.25f)) { int const x_170 = (*(tint_symbol_9)).numbers.arr[5]; float const x_173 = color.x; color.x = (x_173 + float(x_170)); } float const x_177 = uv.y; if ((x_177 > 0.5f)) { int const x_182 = (*(tint_symbol_9)).numbers.arr[6]; float const x_185 = color.y; color.y = (x_185 + float(x_182)); } float const x_189 = uv.y; if ((x_189 > 0.75f)) { int const x_194 = (*(tint_symbol_9)).numbers.arr[7]; float const x_197 = color.z; color.z = (x_197 + float(x_194)); } int const x_201 = (*(tint_symbol_9)).numbers.arr[8]; float const x_204 = color.z; color.z = (x_204 + float(x_201)); float const x_208 = uv.x; float const x_210 = uv.y; if ((fabs((x_208 - x_210)) < 0.25f)) { int const x_217 = (*(tint_symbol_9)).numbers.arr[9]; float const x_220 = color.x; color.x = (x_220 + float(x_217)); } float3 const x_223 = color; float3 const x_224 = normalize(x_223); *(tint_symbol_11) = float4(x_224.x, x_224.y, x_224.z, 1.0f); return; } fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_34 [[buffer(0)]]) { thread float4 tint_symbol_12 = 0.0f; thread QuicksortObject tint_symbol_13 = {}; thread float4 tint_symbol_14 = 0.0f; tint_symbol_12 = gl_FragCoord_param; main_1(x_34, &(tint_symbol_13), &(tint_symbol_12), &(tint_symbol_14)); main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_14}; tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1}; return tint_symbol_4; }